"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 
"ALAMO_TITLE"			"Alamo"
"BRECON_TITLE"			"Building Recon"
"DOWNED_TITLE"			"Downed Pilot"
"DRUGLAB_TITLE"			"DrugLab"
"FASTLINE_TITLE"		"Fastline"
"HANKAGAI_TITLE"		"Hankagai"
"HIGHRISE_TITLE"		"Rise Hard"
"LOSTCAUSE_TITLE"		"Lost Cause"
"MIAMI_TITLE"			"Miami Heat"
"MOTORCADE_TITLE"		"Motorcade Assault"
"PIPEDREAM_TITLE"		"Pipe Dream"
"RECOIL_TITLE"			"Recoil"
"RUN_TITLE"			"Run!"
"SANDSTORM_TITLE"		"Sandstorm"
"SILO_TITLE"			"Secret War"
"SNIPER_TITLE"			"Sniper"
"SWAMP_TITLE"			"In The Swamps"
"RETALIATION_TITLE"             "Terrorist Retaliation"
"THINICE_TITLE"			"Thin Ice"
"TRAINING_TITLE"		"Counter Terrorist Training"
"TRUTH_TITLE"			"Truth in Chaos"
"TURNCRANK_TITLE"		"Turn of the Crank"
"END_TITLE"			"The End Game"

"CZERO_WorldMap"		"World Map"
"CZERO_EasySkill"		"Easy difficulty"
"CZERO_MediumSkill"		"Normal difficulty"
"CZERO_HardSkill"		"Hard difficulty"
"CZERO_Okay"			"Play Mission"
"CZERO_Cancel"			"Back to World Map"
"CZERO_Resume"			"Resume"
"CZERO_Mission"			"MISSION:"
"CZERO_Locale"			"LOCATION:"
"CZERO_Time"			"TIME:"
"CZERO_Organization"		"ORGANIZATION:"
"CZERO_Overview"		"OVERVIEW:"
"CZERO_Objective"		"OBJECTIVES:"
"CZERO_Weather_Quality"		"Weather quality"
"CZERO_Weather_Off"		"Off (no performance cost)"
"CZERO_Weather_Low"		"Low (low performance cost)"
"CZERO_Weather_High"		"Higher (high performane cost)"

"DRUGLAB_LOCATION"		"Columbian drug lab
Bogota, Columbia"
"DRUGLAB_TIME"			"05:56 HOURS"
"DRUGLAB_ORGANIZATION"		"U.S. Navy SEAL"
"DRUGLAB_COMBATANT"		"Guerilla"
"DRUGLAB_OVERVIEW"		"Intel has reported that a highly
organized drug cartel is running 
its main packaging and 
distribution facility in this 
Columbian jungle."
"DRUGLAB_OBJECTIVE"		"Locate the hostages.
Eliminate any opposition.
Destroy all drug processing equipment."
"DRUGLAB_BRIEF"			"Intel has reported that a highly organized drug cartel
is running its main packaging and distribution facility
in this Columbian jungle."


"TRAINING_LOCATION"		"Headquarters
Colorado Springs, USA"
"TRAINING_TIME"			"08:30 HOURS"
"TRAINING_ORGANIZATION"		"U.S. Navy SEAL"
"TRAINING_OVERVIEW"		"This is the central headquarters
and training facility for 
Counter-Terrorists as they work
to eradicate hostile influences
and eliminate the threat of
terrorism."
"TRAINING_OBJECTIVE"		"Test skills using the weapons
arsenal.
Receive instruction for the
specialized tools utilized
throughout the missions."
"TRAINING_BRIEF"		"This is the central headquarters and training facility
for Counter-Terrorists as they work to eradicate hostile
influences and eliminate the threat of terrorism."




"FASTLINE_LOCATION"		"Shinkane Subway Station
Tokyo, Japan"
"FASTLINE_TIME"			"06:59 HOURS"
"FASTLINE_ORGANIZATION"		"Japanese Kidotai"
"FASTLINE_OVERVIEW"		"An explosion has occurred in the
Shinkane Subway Station."
"FASTLINE_OBJECTIVE"		"Locate terrorists.
Neutralize any opposition."
"FASTLINE_BRIEF"		"An explosion has occurred in the Shinkane Subway
station."




"LOSTCAUSE_LOCATION"		"Terrorist Camp
Basilan Islands, Philippines"
"LOSTCAUSE_TIME"		"23:39 HOURS"
"LOSTCAUSE_ORGANIZATION"	"German GSG-9"
"LOSTCAUSE_OVERVIEW"		"While on vacation in the Philippines,
a group of German nationals has
been kidnapped by a terrorist 
organization."
"LOSTCAUSE_OBJECTIVE"		"Infiltrate the compound.
Locate the hostages.
Assist the team to secure the
compound."
"LOSTCAUSE_BRIEF"		"While on vacation in the Philippines, a group of
German nationals has been kidnapped by a terrorist
organization."



"RECOIL_LOCATION"		"Hostile urban environment
Blackhawk crash site, Northern Africa"
"RECOIL_TIME"			"05:34 HOURS"
"RECOIL_ORGANIZATION"		"U.S. Navy SEAL"
"RECOIL_OVERVIEW"		"An Army Blackhawk has been
shot down.  Casualties are
certain, however there are
survivors.  It is imperative
that any survivors be retrieved
and escorted to the evacuation
point."
"RECOIL_OBJECTIVE"		"Locate the Delta Force operative.
Make your way to the evacuation
point for extraction."
"RECOIL_BRIEF"			"An Army Blackhawk has been shot down.  Casualties
are certain, however there are survivors.  It is imperative
that any survivors be retrieved and escorted to the
evacuation point."



"SECRETWAR_LOCATION"		"ICBM Launch Site
North East Russia"
"SECRETWAR_TIME"		"13:24 HOURS"
"SECRETWAR_ORGANIZATION"	"Russian Spetsnaz"
"SECRETWAR_OVERVIEW"		"Rebels have taken over a
remote missle complex in Russia.
The threat of nuclear war looms.
It is crucial that the facility
is reclaimed and that the warhead
is disarmed."
"SECRETWAR_OBJECTIVE"		"Locate the nuclear missle silo.
Disarm the Nuke.
Escort all facility support staff
from the silo complex."
"SECRETWAR_BRIEF"		"Rebels have taken over a remote missle complex in
Russia.  The threat of nuclear war looms.  It is crucial
that the facility is reclaimed and that the warhead
is disarmed."



"PIPEDREAM_LOCATION"		"Bukhoro Pipeline Station
Bukhoro, Turkmenistan"
"PIPEDREAM_TIME"		"14:00 HOURS"
"PIPEDREAM_ORGANIZATION"	"Russian Spetsnaz"
"PIPEDREAM_OVERVIEW"		"Rebels have taken control of an
important oil pipeline and its 
main pumping station.  Workers
in this complex have been taken
hostage as well."
"PIPEDREAM_OBJECTIVE"		"Eliminate any opposition.
Free the captive workers."
"PIPEDREAM_BRIEF"		"Rebels have taken control of an important oil
pipeline and its main pumping station.  Workers in this
complex have been taken hostage as well."



"MOTORCADE_LOCATION"		"Eastern district
Outside Vencie, Italy"
"MOTORCADE_TIME"		"02:18 HOURS"
"MOTORCADE_ORGANIZATION"	"German GSG-9"
"MOTORCADE_OVERVIEW"		"A European terrorist organization
has come to prominence resulting
in a distinct spike in terrorist
activity throughout this region."
"MOTORCADE_OBJECTIVE"		"Take out the motorcade.
Assassinate the terrorst leader.
Locate the missing ground team."
"MOTORCADE_BRIEF"		"A European terrorist organization has come to
prominence resulting in a distinct spike in terrorist
activity throughout this region."



"THINICE_LOCATION"		"S.S. Glider
Arctic Ocean"
"THINICE_TIME"			"18:48 HOURS"
"THINICE_ORGANIZATION"		"Russian Spetsnaz"
"THINICE_OVERVIEW"		"A hijacked Russian nuclear-
powered icebreaker is on a collision
course with the city, Vardo, Norway.
Massive fatalities are predicted if
the ship impacts this border city."
"THINICE_OBJECTIVE"		"Eliminate any opposition.
Shut down the ship's reactors."
"THINICE_BRIEF"			"A hijacked Russian nuclear-powered icebreaker
is on a collision course with the city, Vardo Norway.
Massive fatalities are predicted if the ship impacts
this border city."



"DOWNED_LOCATION"		"Mining compound
Puerto Iguazu, Argentina"
"DOWNED_TIME"			"10:27 HOURS"
"DOWNED_ORGANIZATION"		"German GSG-9"
"DOWNED_OVERVIEW"		"A helicopter has been shot
down near a mining compound in the
jungles of Argentina.  The pilots
have been taken hostage."
"DOWNED_OBJECTIVE"		"Search the area.
Locate any survivors and lead them
to the extraction point."
"DOWNED_BRIEF"			"A helicopter has been shot down near a mining
compund in the jungles of Argentina.  The pilots have
been taken hostage."



"HANKAGAI_LOCATION"		"Urban renewal project site
Tokyo, Japan"
"HANKAGAI_TIME"			"17:23 HOURS"
"HANKAGAI_ORGANIZATION"		"Japanese Kidotai"
"HANKAGAI_OVERVIEW"		"The safety of this VIP is vital.
His tour of a new Tokyo development
will facilitate revitalization of
this region.  Hostile forces have
threatened to assassinate him."
"HANKAGAI_OBJECTIVE"		"Protect the VIP.
Eliminate all would-be assassins."
"HANKAGAI_BRIEF"		"The safety of this VIP is vital.  His tour of a
new Tokyo development will facilitate the revitalization
of this region.  Hostile forces have threatened to 
assassinate him."



"TURNCRANK_LOCATION"		"Highway village
Modesto, California USA"
"TURNCRANK_TIME"		"17:00 HOURS"
"TURNCRANK_ORGANIZATION"	"California SWAT police"
"TURNCRANK_OVERVIEW"		"It is suspected that an urban
drug ring conducts its operation
from within this Modesto neighborhood.
The ringleader, Moses Sepulveda has
been spotted and is believed to be
inside the residence."
"TURNCRANK_OBJECTIVE"		"Confirm that Sepulveda is inside.
Signal Command via a rigged briefcase."
"TURNCRANK_BRIEF"		"It is suspected that an urban drug ring conducts
its operation from within this Modesto neighborhood.
The ringleader, Moses Sepulveda has been spotted
and is believed to be inside the residence."



"RUN_LOCATION"			"Old downtown
Tokyo, Japan"
"RUN_TIME"			"22:57 HOURS"
"RUN_ORGANIZATION"		"Japanese Kidotai"
"RUN_OVERVIEW"			"On this sniper mission you must
fight to stay alive after successfully
assassinating a powerful gang leader."
"RUN_OBJECTIVE"			"Escape to the extraction point."
"RUN_BRIEF"			"On this sniper mission you must fight to stay alive
after successfully assassinating a powerful gang
leader."



"SANDSTORM_LOCATION"		"Bagbah Chemical Plant
Bagbah, Iraq"
"SANDSTORM_TIME"		"21:15 HOURS"
"SANDSTORM_ORGANIZATION"	"British SAS"
"SANDSTORM_OVERVIEW"		"The Bagbah chemical facility is
located in the foothills near Tall
Huqa.  Intelligence reports suggest
that production has recently been
increased in preparation for attack
of ultimately lethal proportions on
an unsuspecting refugee population."
"SANDSTORM_OBJECTIVE"		"Confirm chemical weapons reports.
Infiltrate the facility.
Please explosive charges throughout
the complex.
Neutralize the opposition."
"SANDSTORM_BRIEF"		"The Bagbah chemical facility is located in the foothills
near Tal Huqa.  Intelligence reports suggest that
productions has recently been increased in preparation
for attack of ultimately lethal proportions on an
unsuspecting refugee population."



"BRECON_LOCATION"		"Warehouse Complex
Ventspils, Latvia"
"BRECON_TIME"			"16:37 HOURS"
"BRECON_ORGANIZATION"		"British SAS"
"BRECON_OVERVIEW"		"Unconfirmed information places
a terrorist group inside this 
warehouse complex.  It is also
suspected that this group has
immediate hostile intentions
and possesses a nuclear warhead."
"BRECON_OBJECTIVE"		"Infiltrate the complex.
Verify the existance of the nuclear
bomb.
Eliminate any opposition."
"BRECON_BRIEF"			"Unconfirmed information places a terrorist group
inside this warehouse complex.  It is also suspected
that this group has immediate hostile intentions and
possesses a nuclear warhead."



"ALAMO_LOCATION"		"U.S. Embassay
Yipiti, Boshistan"
"ALAMO_TIME"			"14:00 HOURS"
"ALAMO_ORGANIZATION"		"U.S. Navy SEAL"
"ALAMO_OVERVIEW"		"The US Embassy in Yipiti
has been overrun.  Hostages have
been taken and are being held
near the King Kabob Restaurant.
The local population, sympathetic
to a powerful terrorist sect,
occupy each dark corner of this
desert province."
"ALAMO_OBJECTIVE"		"Proceed toward the King Kabob.
Locate the hostages and lead them
to the extraction point.
Neutralize any opposition or
obstacles."
"ALAMO_BRIEF"			"The US Embassy in Yipiti has been overrun.  Hostages
have been taken and are being held near the King Kabob
Restaurant.  The local population, sympathetic to
a powerful terrorist sect, occupy each dark corner
of this desert province."



"HIGHRISE_LOCATION"		"Genaserv corporate headquarters
Belfast, Northern Ireland"
"HIGHRISE_TIME"			"19:40 HOURS"
"HIGHRISE_ORGANIZATION"		"British SAS"
"HIGHRISE_OVERVIEW"		"A group of political radicals
has taken over a high rise
building.  In addition to
holding many hostages, this group
plans to detonate a nuclear 
device in two hours."
"HIGHRISE_OBJECTIVE"		"Enter the building undetected.
Receive additional orders once
the situation is assessed."
"HIGHRISE_BRIEF"		"A group of political radicals has taken over a high
rise building.  In addition to holding many hostages,
this group plans to detonate a nuclear device in two
hours."



"MIAMI_LOCATION"		"Rations Bank
Miami, Florida USA"
"MIAMI_TIME"			"17:28 HOURS"
"MIAMI_ORGANIZATION"		"U.S. Navy SEAL"
"MIAMI_OVERVIEW"		"Desperate, heavily armed would-be
robbers are pinned down in a
prominent Miami bank and are
holding the employees at gunpoint
inside the fortified building."
"MIAMI_OBJECTIVE"		"Since a direct assault
will alert the robbers and 
endanger the employees, a stealthy
approach is the only option."
"MIAMI_BRIEF"			"Desperate, heavily armed would-be robbers are pinned
down in a prominent Miami bank and are holding the
employees at gunpoint inside the fortified building."




"TRUTH_LOCATION"		"Toruko manor house
Osaka, Japan"
"TRUTH_TIME"			"19:39 HOURS"
"TRUTH_ORGANIZATION"		"Japanese Kidotai"
"TRUTH_OVERVIEW"		"A homicidal cult is stockpiling
supplies of a deadly nerve gas
with plans to release it into a
crowded area.  Defecting cult
members have tipped off the
local authorities but are now
being held as traitors by cult
members."
"TRUTH_OBJECTIVE"		"Liberate all of the former
cult members and identify all
of the VX gas locations for
Hazmat cleanup."
"TRUTH_BRIEF"			"A homicidal cult is stockpiling supplies of a deadly
nerve gas with plans to release it into a crowded
area.  Defecting cult members have tipped off the
local authorities but are now being held as
traitors by cult members."


//============================================
// SWAMP INFORMATION
// Thearrel "Kiltron" McKinney
//============================================

"SWAMP_LOCATION"		"The Swamps Of
Bangweulu, Zambia"
"SWAMP_TIME"			"05:56 HOURS"
"SWAMP_ORGANIZATION"		"U.S. Navy SEAL"
"SWAMP_OVERVIEW"		"A shipment of military arms is on 
it's way to a US military base by way of train. A group of militant
extremists are in an attempt to deflect this transport, and sieze
the weapons. They may also have hostages in their posession."
"SWAMP_OBJECTIVE"		"Stop the terrorists from bombing the train bridge,
and rescue any hostages there may be."
"SWAMP_BRIEF""The US military is restocking their weapons and ammo supply in Zambia
and they are being shipped via train. The terrorists are in an attempt to take out
the bridge the train is crossing. They must be stopped at all costs."

//============================================
// SWAMP Dialog Sequences
// Thearrel "Kiltron" McKinney
//============================================

"SWAMP_LOCAL" "04:52 HOURS
The Bangweulu Swamps
Bangweulu, Zambia"


"SWAMP_FAILURE1" "SUBJECT: THE SWAMPS
STATUS: MISSION FAILURE
REASON:
A hostage has been killed"

"SWAMP_FAILURE2" "SUBJECT: THE SWAMPS
STATUS: MISSION FAILURE
REASON:
Operative failed to disarm the bombs"


//============================================
// RETALIATION INFORMATION
// Thearrel "Kiltron" McKinney
//============================================

"RETALIATION_LOCATION"		"Chemical Shipping Yard
Edinburgh, Scotland"
"RETALIATION_TIME"			"15:23 HOURS"
"RETALIATION_ORGANIZATION"		"Real IRA"
"RETALIATION_OVERVIEW"		"In a failed attempt by an Irish Terrorist group to
release a deadly DNA altering chemical upon the world, the SAS have begun securing
the area and searching for hostages."
"RETALIATION_OBJECTIVE"		"Assasinate all hostages and release the deadly DNA
altering chemicals."
"RETALIATION_BRIEF""The SAS are securing a chemical factory, where an Irish Terrorist
group failed an attempt at hostage assasination and releasing a deadly DNA altering
chemical on the world. The SAS not knowing there was a survivor among the group, that
is now seeking revenge for the loss of his comrads."

//============================================
// RETALIATION Dialog Sequences
// Thearrel "Kiltron" McKinney
//============================================

"RETALIATION_LOCAL" "15:23 HOURS
Chemical Shipping Yard
Edinburgh, Scotland"


"RETALIATION_FAILURE1" "SUBJECT: TERRORIST RETALIATION
STATUS: MISSION FAILURE
REASON:
Terrorist failed to get past SAS guards"

"RETALIATION_FAILURE2" "SUBJECT: TERRORIST RETALIATION
STATUS: MISSION FAILURE
REASON:
Terrorist failed to complete objectives then escape"




//============================================
// Generic Dialog Sequences
// Luke "weasl" Whiteside
//============================================

"GENERIC_SUCCESS" "MISSION SUCCESSFUL"


//============================================
// Downed Pilot Dialog Sequences
// Thearrel "Kiltron" McKinney
//============================================


"DOWNED1_LOCATION" "10:27 HOURS
Mining Compound
Puerto Iguazu, Argentina"

"DOWNED3_GASSED" "Turn on the gas! Sleep tight you bastard! Hahahaha!"

"DOWNED4_CELL1" "Hey! What's going on over there?"
"DOWNED4_CELL2" "Stop beating on the door."
"DOWNED4_CELL3" "Don't make me come in there!"
"DOWNED4_CELL4" "That's it!"
"DOWNED4_CELL5" "You ready for a beating?"
"DOWNED4_CELL6" "Who's shooting?"

"DOWNED_FAILURE1" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"DOWNED_FAILURE2" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
Operative has stepped on a mine"

"DOWNED_FAILURE3" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"DOWNED_FAILURE4" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
A hostage has been killed"

"DOWNED_FAILURE5" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
A hostage has been killed"

"DOWNED_FAILURE6" "SUBJECT: DOWNED PILOT
STATUS: MISSION FAILURE
REASON:
An operative has been killed" 

//============================================
// Druglab Dialog Sequences
// Thearrel "Kiltron" McKinney
//============================================


"DRUGLAB_LOCAL" "05:56 HOURS
Colombian Druglab
Bogota, Colombia"

"DRUGLAB_UNDERHOUSE1" "Where is the Gringo?"
"DRUGLAB_UNDERHOUSE2" "I don't know, I don't know."
"DRUGLAB_UNDERHOUSE3" "Keep looking."
"DRUGLAB_UNDERHOUSE4" "I have a surprise for him, but he won't like it!"

"DRUGLAB_FAILURE1" "SUBJECT: DRUG LAB
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"DRUGLAB_FAILURE2" "SUBJECT: DRUG LAB
STATUS: MISSION FAILURE
REASON:
Operative failed to follow orders"

"DRUGLAB_FAILURE3" "SUBJECT: DRUG LAB
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"DRUGLAB_FAILURE4" "SUBJECT: DRUG LAB
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"DRUGLAB_FAILURE5" "SUBJECT: DRUG LAB
STATUS: MISSION FAILURE
REASON:
A hostage has been killed"

//============================================
// Miami Heat Dialog Sequences
// Thearrel "Kiltron" McKinney
//============================================


"MIAMI_LOCAL" "17:28 HOURS
Outside Rations Bank
Miami, Florida"

"MIAMI_FAILURE1" "SUBJECT: MIAMI HEAT
STATUS: MISSION FAILURE
REASON:
An operative has been killed"

"MIAMI_FAILURE2" "SUBJECT: MIAMI HEAT
STATUS: MISSION FAILURE
REASON:
Operative failed to follow orders"

"MIAMI_FAILURE3" "SUBJECT: MIAMI HEAT
STATUS: MISSION FAILURE
REASON:
A hostage has been killed"

"MIAMI_FAILURE4" "SUBJECT: MIAMI HEAT
STATUS: MISSION FAILURE
REASON:
Operative failed to rescue hostages undetected."

"MIAMI_FAILURE5" "SUBJECT: MIAMI HEAT
STATUS: MISSION FAILURE
REASON:
You have killed an operative"


//============================================
// Counter Terrorist Training Text Sequences
// Reid "BrushBaron" Kimball
//============================================

//Intro text for cz_train01
"TRAINING_SUBTITLE" "08:30 HOURS
Counter Terrorist Training Facility
Colorado Springs, USA"

//Player is a goof ball and is caught trying to sneak past Terrorist goon.
"TRAINING_STEALTH_FAILURE" "SUBJECT: COUNTER-TERRORIST TRAINING
STATUS: MISSION FAILURE
REASON:
Operative failed to remain undetected"

//Player was being a dumbass and killed a Counter Terrorist
"TRAINING_SHOOTCTS_FAILURE" "SUBJECT: COUNTER-TERRORIST TRAINING
STATUS: MISSION FAILURE
REASON:
Operative terminated friendly unit"

//Player Fails to Defuse Bomb in cz_train03
"TRAINING_BOMBDEFUSE_FAILURE" "SUBJECT: COUNTER-TERRORIST TRAINING
STATUS: MISSION FAILURE
REASON:
operative failed to defuse bomb"

//player controls
"TRAINING_PLAYER_CONTROLS" "MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT"

//player ducks
"TRAINING_DUCK" "PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK"

//player jumps
"TRAINING_FORWARD_JUMP" "PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP"

//player duck-jumps
"TRAINING_DUCK_JUMP" "PRESS AND HOLD FORWARD + JUMP TOGETHER
IN MID JUMP, PRESS DUCK TO PERFORM A DUCK JUMP"

//player uses ladder down
"TRAINING_LADDER_DOWN" "PRESS BACKWARD KEY TO MOVE DOWN LADDERS
OR LOOK DOWN AND PRESS FORWARD KEY"

//player uses ladder up
"TRAINING_LADDER_UP" "PRESS FORWARD KEY TO MOVE UP LADDERS
OR LOOK UP AND PRESS FORWARD KEY"

//player swims
"TRAINING_SWIM" "PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM"

//player's oxygen level
"TRAINING_OXYGEN" "FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH RETURNS TO FORMER LEVEL"

//player pushes button
"TRAINING_BUTTON" "PRESS YOUR USE KEY TO PUSH A BUTTON"

//player pushes boxes
"TRAINING_PUSH_BOXES" "PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FOWARD TO PUSH BOX"

//player pull boxes
"TRAINING_PULL_BOXES" "PRESS USE+BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD"

//player holds down use key
"TRAINING_HOLD_USEKEY" "ACTIVATE WHEELS AND DIALS
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL DOOR IS FULLY OPEN"

//player uses door
"TRAINING_USE_DOOR" "PRESS YOUR USE KEY TO OPEN ROTATING DOORS"

//player makes hostage follow
"TRAINING_HOSTAGE_FOLLOWS" "APPROACH A HOSTAGE
PRESS YOUR USE KEY TO MAKE THEM FOLLOW YOU
LEAD HOSTAGES TO HOSTAGE RESCUE ZONE"

//player requests help of NPC
"TRAINING_REQUEST_HELP" "APPROACH THIS CIVILIAN
PRESS YOUR USE KEY TO GET HIS HELP
WALK TORWARD DOOR AND CIVILIAN
WILL ACTIVATE BUTTONS"

//player pickups weapons
"TRAINING_PICKUP_WEAPONS" "MOVE UP TO WEAPONS TO PICK THEM UP"

//player learns to fight
"TRAINING_KICKASS" "PRESS ATTACK1 KEY TO FIRE
PRESS ATTACK2 TO SWITCH WEAPON MODE
PRESS RELOAD KEY TO RELOAD AT WILL"

//player zooms
"TRAINING_ZOOM" "PRESS ATTACK2 TO ZOOM"

//player picks up kevlar
"TRAINING_PICK_KEVLAR" "MOVE UP TO THE KEVLAR TO PICK IT UP"

//types of damage for players hud
"TRAINING_DAMAGE_TYPES" "CERTAIN TYPES OF DAMAGE WILL REGISTER
ON YOUR HEADS-UP DISPLAY."

//player's directional damage indicator
"TRAINING_DIRECTIONAL_DAMAGE" "DIRECTION OF DAMAGE IS INDICATED BY RED
FLASHES IN THE CENTER OF YOUR SCREEN"

//player's medkit station
"TRAINING_MEDKIT" "USE MED-KITS BY LOOKING AT FIRST-AID ITEMS
AND PRESSING THE USE KEY"

//player uses blowtorch
"TRAINING_BLOWTORCH" "LOOK AT THE LOCK ON THE DOOR
PRESS AND HOLD ATTACK1 UNTIL THE LOCK IS DESTROYED"

//player uses rcbomb
"TRAINING_RCBOMB" "WALK TO THE BOMB ZONE, PRESS ATTACK1 TO
PLANT A RC BOMB"

//player switches modes on rcbomb
"TRAINING_SWITCH_BOMBS" "PRESS ATTACK1 TO DETONATE A PLANTED BOMB
PRESS ATTACK2 TO SWITCH BETWEEN
DETONATOR AND BOMBS"

//player uses camera
"TRAINING_CAMERA" "WALK TO THE CAMERA ZONE
LOOK AT THE BLUEPRINTS AND PRESS ATTACK1
TO TAKE A PICTURE"

//player uses fiber optic camera
"TRAINING_FIBEROPTIC_CAM" "WALK TO THE FIBER OPTIC CAMERA ZONE
AND PRESS ATTACK1 TO ACTIVATE THE
FIBER OPTIC CAMERA"

//player zooms with fiber optic camera
"TRAINING_FIBER_CAM_ZOOM" "WHILE LOOKING THROUGH THE FIBER OPTIC CAMERA
PRESS ATTACK1 TO TURN OFF THE FIBER OPTIC CAMERA
PRESS ATTACK2 TO TOGGLE ZOOM MAGNIFICATIONS"

//player is stealth
"TRAINING_STEALTH" "ENEMIES CANNOT SEE YOU WHILE YOU ARE IN A
STEALTH ZONE.  ATTACKING AN ENEMY FROM A STEALTH ZONES WILL
BLOW YOUR COVER"

//player uses nightvision
"TRAINING_NIGHTVISION" "PRESS NIGHTVISION KEY (DEFAULT 'F') TO TURN NIGHTVISION ON"

//player uses flashlight
"TRAINING_FLASHLIGHT" "PRESS ATTACK2 KEY TO TURN FLASHLIGHT ON"

//player picks up radio
"TRAINING_PICKUP_RADIO" "MOVE UP TO EQUIPMENT TO PICK IT UP"

//player uses radio
"TRAINING_USE_RADIO" "MOVE INTO RADIO ZONE
AND PRESS ATTACK1 TO ACTIVATE RADIO"

//player defuses bomb
"TRAINING_DEFUSE_BOMB" "WALK UP TO THE BOMB, AND FACE THE DEVICE
PRESS AND HOLD USE KEY UNTIL BOMB IS DE-ACTIVATED"




//============================================
// Hankagai Dialog Sequences
// Todd "Mr.CleaN" Rose
//============================================

"HANKAGAI_SUBTITLE" "17:23 HOURS
Urban Renewal Project Site
Tokyo, Japan"

"HANKAGAI_NPC_FAIL_MSG" "SUBJECT: OPERATION HANKAGAI
STATUS: MISSION FAILED
REASON:
Operative allowed/caused civilian casualty"

"HANKAGAI_ESC_FAIL_MSG" "SUBJECT: OPERATION HANKAGAI
STATUS: MISSION FAILED
REASON:
Operative failed to protect escort subject"

"HANKAGAI_FAIL_MSG" "SUBJECT: OPERATION HANKAGAI
STATUS: MISSION FAILED
REASON:
Operative failed to apprehend/remove target subject"

"HANKAGAI_TEAM_FAIL" "SUBJECT: OPERATION HANKAGAI
STATUS: MISSION FAILURE
REASON:
Friendly operative terminated"

"HANKAGAI_STOPHIM" "Stop him!"
"HANKAGAI_DONTLET" "Don't let him stop me!"
"HANKAGAI_OUTOFWAY" "Out of the way old man!"
"HANKAGAI_COPFOLLOW" "There's some cop following me. Take care of him."
"HANKAGAI_WITHME" "You're coming with me, honey!"
"HANKAGAI_SHEDIES" "If you keep following me, she dies!"
"HANKAGAI_KILLHER" "I'll kill her, get away from me!"
"HANKAGAI_BACKOFF" "Back off!"


//============================================
// Run! Dialog Sequences
// Todd "Mr.CleaN" Rose
//============================================

"RUN_SUBTITLE" "22:57 HOURS
Old Downtown
Tokyo, Japan"

"RUN_NPC_FAIL" "SUBJECT: RUN!
STATUS: MISSION FAILURE
REASON:
Operative terminated unauthorized subject"

"RUN_FAIL_MSG" "SUBJECT: RUN!
STATUS: MISSION FAILURE
REASON:
Operative failed to reach extraction point"




//============================================
// Truth Dialog Sequences
// Todd "Mr.CleaN" Rose
//============================================

"TRUTH_BRIEF_SUBTITLE" "19:04 HOURS
Briefing Meeting
Osaka, Japan"

"TRUTH_START_SUBTITLE" "19:39 HOURS
Toruko manor house
near Osaka, Japan"

"TRUTH_TEAM_FAIL" "SUBJECT: PROJECT TRUTH IN CHAOS
STATUS: MISSION FAILURE
REASON:
Operative terminated friendly unit"

"TRUTH_HOST_FAIL" "SUBJECT: PROJECT TRUTH IN CHAOS
STATUS: MISSION FAILURE
REASON:
Operative caused hostage casualty"

"TRUTH_GAS_FAIL" "SUBJECT: PROJECT TRUTH IN CHAOS
STATUS: MISSION FAILURE
REASON:
Operative failed to prevent release of VX nerve gas"

"TRUTH_OKANO_FAIL" "SUBJECT: PROJECT TRUTH IN CHAOS
STATUS: MISSION FAILURE
REASON:
Critical operative terminated"

"TRUTH_SHUTUP" "Shut up, you traitorous inu!
You're lucky to still be alive."

"TRUTH_NOONE" "No one will oppose our cause once this plan is put in motion."
"TRUTH_ABSOLUT" "Absolutely...The world will be forced to listen to the truth."
"TRUTH_WHEN" "When will it start?"
"TRUTH_SOON" "Soon enough, Soon enough..."
"TRUTH_LOCKDOWN" "Kuso! They're getting in, lock us down!"
"TRUTH_INTRUDER" "Intruders! Release the VX gas now!"
"TRUTH_TURNCOAT" "What do you know turncoat?
You obviously don't take our cause too seriously."

"TRUTH_UNDERSTAND" "I don't think you understand the ramifications
of releasing the VX here...the death toll will be..."

"TRUTH_EXACTLY" "Exactly...the death toll will be catastrophic.
Now sit down!"

"TRUTH_PREVAIL" "The Truth will prevail! You will die like the rest!"
"TRUTH_THEYCOME" "They are coming! Get those barrels on the truck!"
"TRUTH_ATDOOR" "They're at the door, get moving! The truth must prevail!"
"TRUTH_RELEASE" "Release the gas! Our plan will be complete!"

//============================================
// Recoil Dialog Sequences
// Luke "weasl" Whiteside
//============================================
"RECOIL_SUBTITLE" "05:34 HOURS
Crash site
Northern Africa"

"Recoil_Objective01" "NEW OBJECTIVE: Move away from the crash site and find Bravo team"
"Recoil_Objective02" "NEW OBJECTIVE: Meet up with the rest of the team at the extraction point"
"Recoil_Objective03" "NEW OBJECTIVE: Neutralize hostiles and make LZ safe for landing"
"Recoil_Objective04" "NEW OBJECTIVE: Rescue Delta sniper back at his last known location"
"Recoil_Objective05" "NEW OBJECTIVE: Get to evac LZ"

"RECOIL_USE_HOSTAGE" "Press USE to make the Delta Sniper follow you."

//FAILURE MSG FOR RECOIL
"RECOIL_FAIL" "SUBJECT: RECOIL
STATUS: MISSION FAILURE
REASON:
Delta Sniper has been killed"

//============================================
// Lostcause Dialog Sequences
// Luke "weasl" Whiteside
//============================================
"LOSTCAUSE_SUBTITLE" "23:39 HOURS
Basilan Island
Philippines"

"LOSTC_FAIL1" "SUBJECT: OPERATION LOST CAUSE  
STATUS: MISSION FAILED 
REASON:  
A hostage has been killed."

"LOSTC_FAIL2" "SUBJECT: OPERATION LOST CAUSE  
STATUS: MISSION FAILED
REASON:  
Operative failed to infiltrate compound undetected."

"LOSTC_FAIL3" "SUBJECT: OPERATION LOST CAUSE  
STATUS: MISSION FAILED
REASON:  
An operative has been killed."

//============================================
// Lostcause Dialog Sequences
// Luke "weasl" Whiteside
//============================================
"LOSTCAUSE_SUBTITLE" "23:39 HOURS
Basilan Island
Philippines"

//============================================
// Fastline Dialog Sequences
// Luke "weasl" Whiteside
//============================================
"FASTLINE_SUBTITLE" "06:59 HOURS
Shinkane Subway Station
Tokyo, Japan"

"FASTLINE_NPC_FAIL" "SUBJECT: OPERATION FASTLINE
STATUS: MISSION FAILED
REASON:
Operative allowed/caused civilian casualty"

"FASTLINE_TEAM_FAIL" "SUBJECT: OPERATION FASTLINE
STATUS: MISSION FAILURE
REASON:
Friendly operative terminated"

"FASTLINE_BOMB_FAIL" "SUBJECT: OPERATION FASTLINE
STATUS: MISSION FAILURE
REASON:
Operative failed to defuse explosive device"

//============================================
// Alamo Dialog Sequences
// Levelord
//============================================

"ALAMO_SUBTITLE" "14:00 HOURS
Behind the U.S. Embassy
Yipiti, Boshistan"
"ALAMO_EATTHIS" "Sharmuta swine!  Eat this!"

"ALAMO_FAILURE_HOSTAGE" "SUBJECT: THE ALAMO INCIDENT
STATUS: MISSION FAILURE
REASON:
Hostage casualty"

"ALAMO_FAILURE_CHOPPER" "SUBJECT: THE ALAMO INCIDENT
STATUS: MISSION FAILURE
REASON:
Rescue team terminated"

//============================================
// Turncrank Dialog Sequences
// Levelord
//============================================

"TURNCRANK_SUBTITLE" "17:00 HOURS
Highway Village
Modesto, California"

"TURNCRANK_MOSES2" "Quickly my friend!"
"TURNCRANK_MOSES1" "Ok my friend, let's see the money!"
"TURNCRANK_MOSES4" "Ahh, this looks good!  In return, I'll gladly provide you with some of my quality product!"
"TURNCRANK_MOSES9" "Get to the warehouse!"
"TURNCRANK_MOSES6" "Kill the pigs!  Everybody out!"
"TURNCRANK_MOSES8" "It's a bust!"
"TURNCRANK_MOSES11" "My product will speak for itself!  Come and get me pig!"
"TURNCRANK_MOSES13" "Hahaha, you can't kill me!"
"TURNCRANK_MOSES12" "Eat this!"

//============================================
// Sandstorm Dialog Sequences
// Levelord
//============================================

"SANDSTORM_SUBTITLE" "19:57 HOURS
3km NW of the Bagbah Chemical Plant
Tal Huqa, Ataq"
"SANDSTORM_SUBTITLE2" "21:15 HOURS
Bagbah Chemical Plant
Bagbah, Ataq"
"SANDSTORM_FAILURE_SPOTTED" "SUBJECT: THE SAND STORM ASSAULT
STATUS: MISSION FAILURE
REASON:
Position compromised"

//============================================
// Motorcade Assault Dialog Sequence
// Chris 'kanaeda' Voss
//============================================

"motor_vinny1"	"Don't let them get in here!"
"motor_vinny2"	"Stop them!"
"motor_vinny3"	"Help me!!"
"Motorcade_Subtitle"	"02:18 HOURS
Eastern District
Outside Venice, Italy"

"motor_failure1"	"SUBJECT: MOTORCADE ASSAULT
STATUS: MISSION FAILURE
REASON:
Operative failed to remain undetected"

"motor_failure2"	"SUBJECT: MOTORCADE ASSAULT
STATUS: MISSION FAILURE
REASON: Operative failed to complete mission objectives."

"motor_failure3"	"SUBJECT: MOTORCADE ASSAULT
STATUS: MISSION FAILURE
REASON:
Operative failed to rendezvous with extraction team"

"motor_failure4"	"SUBJECT: MOTORCADE ASSAULT
STATUS: MISSION FAILURE
REASON:
Operative terminated friendly unit" 

//============================================
// BUILDING RECON
// THE CASTLE
//============================================
"BRecon_SUBTITLE" "16:37 HOURS
Police headquarters
Ventspils, Latvia"	

//Brecon 02

"BRecon02_failed01"	"SUBJECT: OPERATION BUILDING RECON
STATUS: MISSION FAILURE
REASON:
Operative failed to enter facility undetected."

//Brecon 03

"BRecon03_speach1" "and with this great gift, we will set into motion a great chain of events 
		that will upset the very foundation of this world!"

"BRecon03_speach2" "They will no longer be able to ignore our cries- we will have the 
		attention of every nation, every leader, every citizen!"

"BRecon03_failed02"	"SUBJECT: OPERATION BUILDING RECON
STATUS:	MISSION FAILURE
REASON:
Operative failed to confirm presence of tactical nuclear device"

//Brecon 06

"BRecon06_failed01"	"SUBJECT: OPERATION BUILDING RECON
STATUS:	MISSION FAILURE
REASON:
Operative failed to defuse bomb"

//============================================
// SILO
// THE CASTLE
//============================================
"Silo_SUBTITLE"  "13:24 HOURS
ICBM launch site 
North East Russia" 


//Silo 02

"Silo02_failed01"	"SUBJECT: OPERATION SECRET WAR
STATUS:	MISSION FAILURE
REASON:
Operative terminated friendly unit"

//Silo 04

"Silo04_failed01"	"SUBJECT: OPERATION SECRET WAR
STATUS:	MISSION FAILURE
REASON:
Operative failed to abort missile launch"


"Silo04_failed02"	"SUBJECT: OPERATION SECRET WAR
STATUS:	MISSION FAILURE
REASON:
Operative failed to reach extraction point"
			
"Silo04_givebomb"	"Press the (use) key on the commander to give him the detonator."


//============================================
// THIN ICE
// THE CASTLE
//============================================
"ThinIce_SUBTITLE" "18:48 HOURS
Aboard the S.S. Gilder
Arctic Ocean"


//============================================
// PIPEDREAM
// PORTER
//============================================
"PIPEDREAM_SUBTITLE_A" "14:00 HOURS
Bukhoro Pipeline Station
Bukhoro, Turkmenistan"

"PIPEDREAM_FAILURE" "SUBJECT: PROJECT PIPEDREAM
STATUS:	MISSION FAILURE
REASON:
Operative failed to defuse bomb"

//============================================
// RISE HARD
// THE CASTLE
//============================================
"RiseHard_SUBTITLE" "19:40 HOURS
SAS Intelligence & Security Group office 
Belfast, Northern Ireland"

"RiseHard_Felltodeath"	"SUBJECT: OPERATION RISE HARD
STATUS:	MISSION FAILURE
REASON:
Operative tried to fly"



"RiseHard_Nuke01"	"SUBJECT: OPERATION BUILDING RECON
STATUS:	MISSION FAILURE
REASON:
Operative failed to defuse nuclear device"


//============================================
// Ending Sequences
// Thearrel "Kiltron" McKinney
//============================================

"ENDING_TITLE1" "Art Director

Robert Atkins"

"ENDING_TITLE2" "Art Lead

Steve Maines"

"ENDING_TITLE3" "Technical Art

Rungy Singhal"

"ENDING_TITLE4" "Art Staff

Dave Demaret
Rich Fleider
Steve Hornback
Jay Hosfelt
Wyeth Johnson
Nick Pappas
Jason Sallenbach
Eric Smith
Michael Tarwater
Charles Tinney"

"ENDING_TITLE5" "Biz

Steve Nix"

"ENDING_TITLE6" "Game Design

Tom Mustaine"

"ENDING_TITLE7" "Lead Level Designers

Thearrel McKinney
Russell Meakim
Todd Rose" 

"ENDING_TITLE8" "Level Design Staff

LEVELORD
Reid Kimball
Michael Porter
Chris Voss
Luke Whiteside"

"ENDING_TITLE9" "Lead Programmer

Ken Harward"

"ENDING_TITLE10" "Project Management

Jay Halderman"

"ENDING_TITLE11" "Programming Staff

Squirrel Eiserloh
Eric Fowler
Bill Schofield
Joe Waters"

"ENDING_TITLE12" "Sound and Music

Zak Belica"

"ENDING_TITLE13" "Support

Lisa Loewecke
Mason Lucas"

"ENDING_TITLE14" "Testing

Frank Nuccio
Trigg Clark
Gibbs Clark of the Cyberathlete Professional League(R)
Sean Redwood Martin
Don Eubanks
Brian Burleson
Kyle Naizer
Jason Bolla
Chris Stark
Andrew Russell
Campo Caceras
Chris Wahlen
Jay Carter
Steve 'sCary' Gibson
Jarod Roland
Ryan Fields
Jesse 'Tetrad' Flanagan
Kevin 'The Iconoclast' Jemison
Zane, Paul, Ray of the Dallas Police Force"

"ENDING_TITLE15" "Special Thanks

Bianca Marie McKinney
Spike T. Dog
The rest of the Ritual staff
The super understanding wives and girlfriends of the CZ team
The Student Game Developers Association
The Dallas Police Force
Valve Software"

"ENDING_TITLE16" "Additional Art

James Hawkins
Pat Jones
Travell McEnTyre
Paul Richards
Kevin Steele
Kevin Wright"

"ENDING_THANKYOU1" "Thank you for playing!"


// TOOL ZONE MESSAGES
"BLOWTORCH_MESSAGE" "The blowtorch can only be
used in a blowtorch zone."

"RCBOMB_MESSAGE" "The RC bomb can only be
planted in a RC bomb zone."

"RADIO_MESSAGE" "The radio can only be
used in a radio zone."

"FIBERCAMERA_MESSAGE" "The fiber optic camera can only be
used in a fiber optic camera zone."

"CAMERA_MESSAGE" "The camera can only be
used in a camera zone."

"BRIEFCASE_MESSAGE" "The briefcase can only be
used in a briefcase zone."

"BLOWTORCH_ZONE" "You are in a blowtorch zone"
"RCBOMB_ZONE" "You are in a radio controlled bomb zone"
"RADIO_ZONE" "You are in a radio zone"
"FIBERCAMERA_ZONE" "You are in a fiber optic camera zone"
"CAMERA_ZONE" "You are in a camera zone"
"BRIEFCASE_ZONE" "You are in a briefcase zone"
"BOMBDEFUSE_ZONE" "You are in a bomb defuse zone"

// OBJECTIVES
"OBJ01_NEW"		"NEW OBJECTIVE: Go take a picture of the nuke."
"OBJ01_TEST" 		"[ ] OBJECTIVE: Go take a picture of the nuke."
"OBJ01_TEST_COMPLETE" 	"[X] OBJECTIVE: Go take a picture of the nuke."

"OBJ02_NEW"		"NEW OBJECTIVE: Protect the VIP."
"OBJ02_TEST" 		"[ ] OBJECTIVE: Protect the VIP."
"OBJ02_TEST_COMPLETE" 	"[X] OBJECTIVE: Protect the VIP."

"OBJ03_NEW"		"NEW OBJECTIVE: Defuse the bomb."
"OBJ03_TEST" 		"[ ] OBJECTIVE: Defuse the bomb."
"OBJ03_TEST_COMPLETE" 	"[X] OBJECTIVE: Defuse the bomb."

"OBJ04_NEW"		"NEW OBJECTIVE: Radio for air support."
"OBJ04_TEST" 		"[ ] OBJECTIVE: Radio for air support."
"OBJ04_TEST_COMPLETE" 	"[X] OBJECTIVE: Radio for air support."

"OBJ05_NEW"		"NEW OBJECTIVE: Use fiber cam to scout the cafe courtyard."
"OBJ05_TEST" 		"[ ] OBJECTIVE: Use fiber cam to scout the cafe courtyard."
"OBJ05_TEST_COMPLETE" 	"[X] OBJECTIVE: Use fiber cam to scout the cafe courtyard."

"OBJ06_NEW"		"NEW OBJECTIVE: Use blow torch to gain access to safe deposit box."
"OBJ06_TEST" 		"[ ] OBJECTIVE: Use blow torch to gain access to safe deposit box."
"OBJ06_TEST_COMPLETE" 	"[X] OBJECTIVE: Use blow torch to gain access to safe deposit box."

"OBJ07_NEW"		"NEW OBJECTIVE: Assassinate drug lord."
"OBJ07_TEST" 		"[ ] OBJECTIVE: Assassinate drug lord."
"OBJ07_TEST_COMPLETE" 	"[X] OBJECTIVE: Assassinate drug lord."

"OBJ08_NEW"		"NEW OBJECTIVE: Plant RC bomb on nuclear device."
"OBJ08_TEST" 		"[ ] OBJECTIVE: Plant RC bomb on nuclear device."
"OBJ08_TEST_COMPLETE" 	"[X] OBJECTIVE: Plant RC bomb on nuclear device."

"OBJ09_NEW"		"NEW OBJECTIVE: Run Forest, Run!"
"OBJ09_TEST" 		"[ ] OBJECTIVE: Run Forest, Run!"
"OBJ09_TEST_COMPLETE" 	"[X] OBJECTIVE: Run Forest, Run!"

// Objective Text used for NEW objectives and the Objectives menus.

// Recoil Objective text
"OBJ1_RECOIL_NEW"	"NEW OBJECTIVE: Move away from the crash site and locate Bravo team"
"OBJ2_RECOIL_NEW"	"NEW OBJECTIVE: Meet up with the rest of the team at the extraction point"
"OBJ3_RECOIL_NEW"	"NEW OBJECTIVE: Neutralize hostiles occupying Landing Zone"
"OBJ4_RECOIL_NEW"	"NEW OBJECTIVE: Rescue Delta operator back at his last known location"
"OBJ5_RECOIL_NEW"	"NEW OBJECTIVE: Get to evac Landing Zone"
"OBJ1_RECOIL"	"[ ] OBJECTIVE: Move away from the crash site and locate Bravo team"
"OBJ2_RECOIL"	"[ ] OBJECTIVE: Meet up with the rest of the team at the extraction point"
"OBJ3_RECOIL"	"[ ] OBJECTIVE: Neutralize hostiles occupying Landing Zone"
"OBJ4_RECOIL"	"[ ] OBJECTIVE: Rescue Delta operator back at his last known location"
"OBJ5_RECOIL"	"[ ] OBJECTIVE: Get to evac Landing Zone"
"OBJ1_RECOIL_COMPLETE"	"[X] OBJECTIVE: Move away from the crash site and locate Bravo team"
"OBJ2_RECOIL_COMPLETE"	"[X] OBJECTIVE: Meet up with the rest of the team at the extraction point"
"OBJ3_RECOIL_COMPLETE"	"[X] OBJECTIVE: Neutralize hostiles occupying Landing Zone"
"OBJ4_RECOIL_COMPLETE"	"[X] OBJECTIVE: Rescue Delta operator back at his last known location"
"OBJ5_RECOIL_COMPLETE"	"[X] OBJECTIVE: Get to evac Landing Zone"

// Building recon objective text
"OBJ1_BRECON_NEW"	"NEW OBJECTIVE: Infiltrate warehouse undetected, locate, and photograph missing nuke"
"OBJ2_BRECON_NEW"	"NEW OBJECTIVE: Go after the leader and recover the nuke"
"OBJ3_BRECON_NEW"	"NEW OBJECTIVE: Eliminate all opposition"
"OBJ4_BRECON_NEW"	"NEW OBJECTIVE: Defuse the nuclear bomb"
"OBJ1_BRECON"	"[ ] OBJECTIVE: Infiltrate warehouse undetected, locate, and photograph missing nuke"
"OBJ2_BRECON"	"[ ] OBJECTIVE: Go after the leader and recover the nuke"
"OBJ3_BRECON"	"[ ] OBJECTIVE: Eliminate all opposition"
"OBJ4_BRECON"	"[ ] OBJECTIVE: Defuse the nuclear bomb"
"OBJ1_BRECON_COMPLETE"	"[X] OBJECTIVE: Infiltrate warehouse undetected, locate, and photograph missing nuke"
"OBJ2_BRECON_COMPLETE"	"[X] OBJECTIVE: Go after the leader and recover the nuke"
"OBJ3_BRECON_COMPLETE"	"[X] OBJECTIVE: Eliminate all opposition"
"OBJ4_BRECON_COMPLETE"	"[X] OBJECTIVE: Defuse the nuclear bomb"

// Run objective text
"OBJ1_RUN_NEW"	"NEW OBJECTIVE: Get to the helicopter rendezvous point"
"OBJ2_RUN_NEW"	"NEW OBJECTIVE: Get to the truck for evacuation"
"OBJ3_RUN_NEW"	"NEW OBJECTIVE: Get to the truck in one minute or be left behind"
"OBJ1_RUN"	"[ ] OBJECTIVE: Get to the helicopter rendezvous point"
"OBJ2_RUN"	"[ ] OBJECTIVE: Get to the truck for evacuation"
"OBJ3_RUN"	"[ ] OBJECTIVE: Get to the truck in one minute or be left behind"
"OBJ1_RUN_COMPLETE"	"[X] OBJECTIVE: Get to the helicopter rendezvous point"
"OBJ2_RUN_COMPLETE"	"[X] OBJECTIVE: Get to the truck for evacuation"
"OBJ3_RUN_COMPLETE"	"[X] OBJECTIVE: Get to the truck in one minute or be left behind"

// Motorcade objective text
"OBJ1_MOTOR_NEW"	"NEW OBJECTIVE: Upon commander's signal, take out the lead car in convoy with LAW"
"OBJ2_MOTOR_NEW"	"NEW OBJECTIVE: Suppress resistance"
"OBJ3_MOTOR_NEW"	"NEW OBJECTIVE: Locate and eliminate the VIP"
"OBJ4_MOTOR_NEW"	"NEW OBJECTIVE: Provide cover for the ground team"
"OBJ5_MOTOR_NEW"	"NEW OBJECTIVE: Eliminate VIP behind bulletproof glass"
"OBJ6_MOTOR_NEW"	"NEW OBJECTIVE: Get to the extraction point"
"OBJ1_MOTOR"	"[ ] OBJECTIVE: Upon commander's signal, take out the lead car in convoy with LAW"
"OBJ2_MOTOR"	"[ ] OBJECTIVE: Suppress resistance"
"OBJ3_MOTOR"	"[ ] OBJECTIVE: Locate and eliminate the VIP"
"OBJ4_MOTOR"	"[ ] OBJECTIVE: Provide cover for the ground team"
"OBJ5_MOTOR"	"[ ] OBJECTIVE: Eliminate VIP behind bulletproof glass"
"OBJ6_MOTOR"	"[ ] OBJECTIVE: Get to the extraction point"
"OBJ1_MOTOR_COMPLETE"	"[X] OBJECTIVE: Upon commander's signal, take out the lead car in convoy with LAW"
"OBJ2_MOTOR_COMPLETE"	"[X] OBJECTIVE: Suppress resistance"
"OBJ3_MOTOR_COMPLETE"	"[X] OBJECTIVE: Locate and eliminate the VIP"
"OBJ4_MOTOR_COMPLETE"	"[X] OBJECTIVE: Provide cover for the ground team"
"OBJ5_MOTOR_COMPLETE"	"[X] OBJECTIVE: Eliminate VIP behind bulletproof glass"
"OBJ6_MOTOR_COMPLETE"	"[X] OBJECTIVE: Get to the extraction point"

// Silo objective text
"OBJ1_SILO_NEW"	"NEW OBJECTIVE: Proceed to bunker building and enable power generators"
"OBJ2_SILO_NEW"	"NEW OBJECTIVE: Proceed to control center inside the facility"
"OBJ3_SILO_NEW"	"NEW OBJECTIVE: Proceed to the control room "
"OBJ4_SILO_NEW"	"NEW OBJECTIVE: Locate radio controlled bombs"
"OBJ5_SILO_NEW"	"NEW OBJECTIVE: Proceed to fuel line via elevator"
"OBJ6_SILO_NEW"	"NEW OBJECTIVE: Bomb the fuel line"
"OBJ7_SILO_NEW"	"NEW OBJECTIVE: Give bomb detonator to Spetsnaz Commander"
"OBJ8_SILO_NEW"	"NEW OBJECTIVE: Evacuate the missile silo"
"OBJ9_SILO_NEW"	"NEW OBJECTIVE: Eliminate the Hind "
"OBJ1_SILO"	"[ ] OBJECTIVE: Proceed to bunker building and enable power generators"
"OBJ2_SILO"	"[ ] OBJECTIVE: Proceed to control center inside the facility"
"OBJ3_SILO"	"[ ] OBJECTIVE: Proceed to the control room "
"OBJ4_SILO"	"[ ] OBJECTIVE: Locate radio controlled bombs"
"OBJ5_SILO"	"[ ] OBJECTIVE: Proceed to fuel line via elevator"
"OBJ6_SILO"	"[ ] OBJECTIVE: Bomb the fuel line"
"OBJ7_SILO"	"[ ] OBJECTIVE: Give bomb detonator to Spetsnaz Commander"
"OBJ8_SILO"	"[ ] OBJECTIVE: Evacuate the missile silo"
"OBJ9_SILO"	"[ ] OBJECTIVE: Eliminate the Hind "
"OBJ1_SILO_COMPLETE"	"[X] OBJECTIVE: Proceed to bunker building and enable power generators"
"OBJ2_SILO_COMPLETE"	"[X] OBJECTIVE: Proceed to control center inside the facility"
"OBJ3_SILO_COMPLETE"	"[X] OBJECTIVE: Proceed to the control room "
"OBJ4_SILO_COMPLETE"	"[X] OBJECTIVE: Locate radio controlled bombs"
"OBJ5_SILO_COMPLETE"	"[X] OBJECTIVE: Proceed to fuel line via elevator"
"OBJ6_SILO_COMPLETE"	"[X] OBJECTIVE: Bomb the fuel line"
"OBJ7_SILO_COMPLETE"	"[X] OBJECTIVE: Give bomb detonator to Spetsnaz Commander"
"OBJ8_SILO_COMPLETE"	"[X] OBJECTIVE: Evacuate the missile silo"
"OBJ9_SILO_COMPLETE"	"[X] OBJECTIVE: Eliminate the Hind "

// Junglecamp objective text
"OBJ1_JCAMP_NEW"	"NEW OBJECTIVE: Breach compound"
"OBJ2_JCAMP_NEW"	"NEW OBJECTIVE: Plant RC Bombs on all processing equipment"
"OBJ3_JCAMP_NEW"	"NEW OBJECTIVE: Locate alternate entrance into compound"
"OBJ4_JCAMP_NEW"	"NEW OBJECTIVE: Provide cover for teammate while hostage cells are opened"
"OBJ5_JCAMP_NEW"	"NEW OBJECTIVE: Take hostages to outside evac zone"
"OBJ1_JCAMP"	"[ ] OBJECTIVE: Breach compound"
"OBJ2_JCAMP"	"[ ] OBJECTIVE: Plant RC Bombs on all processing equipment"
"OBJ3_JCAMP"	"[ ] OBJECTIVE: Locate alternate entrance into compound"
"OBJ4_JCAMP"	"[ ] OBJECTIVE: Provide cover for teammate while hostage cells are opened"
"OBJ5_JCAMP"	"[ ] OBJECTIVE: Take hostages to outside evac zone"
"OBJ1_JCAMP_COMPLETE"	"[X] OBJECTIVE: Breach compound"
"OBJ2_JCAMP_COMPLETE"	"[X] OBJECTIVE: Plant RC Bombs on all processing equipment"
"OBJ3_JCAMP_COMPLETE"	"[X] OBJECTIVE: Locate alternate entrance into compound"
"OBJ4_JCAMP_COMPLETE"	"[X] OBJECTIVE: Provide cover for teammate while hostage cells are opened"
"OBJ5_JCAMP_COMPLETE"	"[X] OBJECTIVE: Take hostages to outside evac zone"

// Hankagai objective text
"OBJ1_HANK_NEW"	"NEW OBJECTIVE: Stay alert for trouble"
"OBJ2_HANK_NEW"	"NEW OBJECTIVE: Take out hostiles while VIP is escorted to safety"
"OBJ3_HANK_NEW"	"NEW OBJECTIVE: Meet up with VIP protection team."
"OBJ4_HANK_NEW"	"NEW OBJECTIVE: Check alley for hostiles"
"OBJ5_HANK_NEW"	"NEW OBJECTIVE: Protect the VIP"
"OBJ6_HANK_NEW"	"NEW OBJECTIVE: Go after the gang leader"
"OBJ7_HANK_NEW"	"NEW OBJECTIVE: Rescue hostage"
"OBJ1_HANK"	"[ ] OBJECTIVE: Stay alert for trouble"
"OBJ2_HANK"	"[ ] OBJECTIVE: Take out hostiles while VIP is escorted to safety"
"OBJ3_HANK"	"[ ] OBJECTIVE: Meet up with VIP protection team."
"OBJ4_HANK"	"[ ] OBJECTIVE: Check alley for hostiles"
"OBJ5_HANK"	"[ ] OBJECTIVE: Protect the VIP"
"OBJ6_HANK"	"[ ] OBJECTIVE: Go after the gang leader"
"OBJ7_HANK"	"[ ] OBJECTIVE: Rescue hostage"
"OBJ1_HANK_COMPLETE"	"[X] OBJECTIVE: Stay alert for trouble"
"OBJ2_HANK_COMPLETE"	"[X] OBJECTIVE: Take out hostiles while VIP is escorted to safety"
"OBJ3_HANK_COMPLETE"	"[X] OBJECTIVE: Meet up with VIP protection team."
"OBJ4_HANK_COMPLETE"	"[X] OBJECTIVE: Check alley for hostiles"
"OBJ5_HANK_COMPLETE"	"[X] OBJECTIVE: Protect the VIP"
"OBJ6_HANK_COMPLETE"	"[X] OBJECTIVE: Go after the gang leader"
"OBJ7_HANK_COMPLETE"	"[X] OBJECTIVE: Rescue hostage"

// Truth objective text
"OBJ1_TRUTH_NEW"	"NEW OBJECTIVE: Infiltrate compound from side entrance, use radio to begin assault"
"OBJ2_TRUTH_NEW"	"NEW OBJECTIVE: Rescue 5 hostages"
"OBJ3_TRUTH_NEW"	"NEW OBJECTIVE: Bring hostages to CT at bottom of stairs"
"OBJ4_TRUTH_NEW"	"NEW OBJECTIVE: Neutralize terrorist sniper on balcony"
"OBJ5_TRUTH_NEW"	"NEW OBJECTIVE: Use Radio to alert Hazmat of all VX container locations"
"OBJ6_TRUTH_NEW"	"NEW OBJECTIVE: Proceed to garage area in back of compound"
"OBJ1_TRUTH"	"[ ] OBJECTIVE: Infiltrate compound from side entrance, use radio to begin assault"
"OBJ2_TRUTH"	"[ ] OBJECTIVE: Rescue 5 hostages"
"OBJ3_TRUTH"	"[ ] OBJECTIVE: Bring hostages to CT at bottom of stairs"
"OBJ4_TRUTH"	"[ ] OBJECTIVE: Neutralize terrorist sniper on balcony"
"OBJ5_TRUTH"	"[ ] OBJECTIVE: Use Radio to alert Hazmat of all VX container locations"
"OBJ6_TRUTH"	"[ ] OBJECTIVE: Proceed to garage area in back of compound"
"OBJ1_TRUTH_COMPLETE"	"[X] OBJECTIVE: Infiltrate compound from side entrance, use radio to begin assault"
"OBJ2_TRUTH_COMPLETE"	"[X] OBJECTIVE: Rescue 5 hostages"
"OBJ3_TRUTH_COMPLETE"	"[X] OBJECTIVE: Bring hostages to CT at bottom of stairs"
"OBJ4_TRUTH_COMPLETE"	"[X] OBJECTIVE: Neutralize terrorist sniper on balcony"
"OBJ5_TRUTH_COMPLETE"	"[X] OBJECTIVE: Use Radio to alert Hazmat of all VX container locations"
"OBJ6_TRUTH_COMPLETE"	"[X] OBJECTIVE: Proceed to garage area in back of compound"

// Fastline objective text
"OBJ1_FLINE_NEW"	"NEW OBJECTIVE: Be on the lookout for terrorist activity"
"OBJ2_FLINE_NEW"	"NEW OBJECTIVE: Prevent terrorist from arming all the explosives"
"OBJ3_FLINE_NEW"	"NEW OBJECTIVE: Proceed into station and eliminate terrorist opposition"
"OBJ4_FLINE_NEW"	"NEW OBJECTIVE: Disable bombs"
"OBJ5_FLINE_NEW"	"NEW OBJECTIVE: Eliminate terrorist leader and rescue hostages"
"OBJ1_FLINE"	"[ ] OBJECTIVE: Be on the lookout for terrorist activity"
"OBJ2_FLINE"	"[ ] OBJECTIVE: Prevent terrorist from arming all the explosives"
"OBJ3_FLINE"	"[ ] OBJECTIVE: Proceed into station and eliminate terrorist opposition"
"OBJ4_FLINE"	"[ ] OBJECTIVE: Disable bombs"
"OBJ5_FLINE"	"[ ] OBJECTIVE: Eliminate terrorist leader and rescue hostages"
"OBJ1_FLINE_COMPLETE"	"[X] OBJECTIVE: Be on the lookout for terrorist activity"
"OBJ2_FLINE_COMPLETE"	"[X] OBJECTIVE: Prevent terrorist from arming all the explosives"
"OBJ3_FLINE_COMPLETE"	"[X] OBJECTIVE: Proceed into station and eliminate terrorist opposition"
"OBJ4_FLINE_COMPLETE"	"[X] OBJECTIVE: Disable bombs"
"OBJ5_FLINE_COMPLETE"	"[X] OBJECTIVE: Eliminate terrorist leader and rescue hostages"

// Pipedream objective text
"OBJ1_PDREAM_NEW"	"NEW OBJECTIVE: Infiltrate facility"
"OBJ2_PDREAM_NEW"	"NEW OBJECTIVE: Locate Hostages"
"OBJ3_PDREAM_NEW"	"NEW OBJECTIVE: Lead hostages to rescue zone"
"OBJ4_PDREAM_NEW"	"NEW OBJECTIVE: Proceed to other side of facility and defuse the bomb"
"OBJ5_PDREAM_NEW"	"NEW OBJECTIVE: Defuse bomb in next 30 seconds"
"OBJ1_PDREAM"	"[ ] OBJECTIVE: Infiltrate facility"
"OBJ2_PDREAM"	"[ ] OBJECTIVE: Locate Hostages"
"OBJ3_PDREAM"	"[ ] OBJECTIVE: Lead hostages to rescue zone"
"OBJ4_PDREAM"	"[ ] OBJECTIVE: Proceed to other side of facility and defuse the bomb"
"OBJ5_PDREAM"	"[ ] OBJECTIVE: Defuse bomb in next 30 seconds"
"OBJ1_PDREAM_COMPLETE"	"[X] OBJECTIVE: Infiltrate facility"
"OBJ2_PDREAM_COMPLETE"	"[X] OBJECTIVE: Locate Hostages"
"OBJ3_PDREAM_COMPLETE"	"[X] OBJECTIVE: Lead hostages to rescue zone"
"OBJ4_PDREAM_COMPLETE"	"[X] OBJECTIVE: Proceed to other side of facility and defuse the bomb"
"OBJ5_PDREAM_COMPLETE"	"[X] OBJECTIVE: Defuse bomb in next 30 seconds"

// Downed pilot objective text
"OBJ1_DPILOT_NEW"	"NEW OBJECTIVE: Search for survivors of helicopter crash"
"OBJ2_DPILOT_NEW"	"NEW OBJECTIVE: Proceed ahead into mining facility"
"OBJ3_DPILOT_NEW"	"NEW OBJECTIVE: Move on and locate pilots"
"OBJ4_DPILOT_NEW"	"NEW OBJECTIVE: Find way to escape from prison cell"
"OBJ5_DPILOT_NEW"	"NEW OBJECTIVE: Escort hostages to rescue zone"
"OBJ1_DPILOT"	"[ ] OBJECTIVE: Search for survivors of helicopter crash"
"OBJ2_DPILOT"	"[ ] OBJECTIVE: Proceed ahead into mining facility"
"OBJ3_DPILOT"	"[ ] OBJECTIVE: Move on and locate pilots"
"OBJ4_DPILOT"	"[ ] OBJECTIVE: Find way to escape from prison cell"
"OBJ5_DPILOT"	"[ ] OBJECTIVE: Escort hostages to rescue zone"
"OBJ1_DPILOT_COMPLETE"	"[X] OBJECTIVE: Search for survivors of helicopter crash"
"OBJ2_DPILOT_COMPLETE"	"[X] OBJECTIVE: Proceed ahead into mining facility"
"OBJ3_DPILOT_COMPLETE"	"[X] OBJECTIVE: Move on and locate pilots"
"OBJ4_DPILOT_COMPLETE"	"[X] OBJECTIVE: Find way to escape from prison cell"
"OBJ5_DPILOT_COMPLETE"	"[X] OBJECTIVE: Escort hostages to rescue zone"

// Alamo objective text
"OBJ1_ALAMO_NEW"	"NEW OBJECTIVE: Locate the King Kabob Restaurant"
"OBJ2_ALAMO_NEW"	"NEW OBJECTIVE: Locate alternate entrance"
"OBJ3_ALAMO_NEW"	"NEW OBJECTIVE: Locate hostages"
"OBJ4_ALAMO_NEW"	"NEW OBJECTIVE: Move hostages upstairs to rescue zone"
"OBJ5_ALAMO_NEW"	"NEW OBJECTIVE: Suppress hostiles until Landing Zone is clear for evac"
"OBJ1_ALAMO"	"[ ] OBJECTIVE: Locate the King Kabob Restaurant"
"OBJ2_ALAMO"	"[ ] OBJECTIVE: Locate alternate entrance"
"OBJ3_ALAMO"	"[ ] OBJECTIVE: Locate hostages"
"OBJ4_ALAMO"	"[ ] OBJECTIVE: Move hostages upstairs to rescue zone"
"OBJ5_ALAMO"	"[ ] OBJECTIVE: Suppress hostiles until Landing Zone is clear for evac"
"OBJ1_ALAMO_COMPLETE"	"[X] OBJECTIVE: Locate the King Kabob Restaurant"
"OBJ2_ALAMO_COMPLETE"	"[X] OBJECTIVE: Locate alternate entrance"
"OBJ3_ALAMO_COMPLETE"	"[X] OBJECTIVE: Locate hostages"
"OBJ4_ALAMO_COMPLETE"	"[X] OBJECTIVE: Move hostages upstairs to rescue zone"
"OBJ5_ALAMO_COMPLETE"	"[X] OBJECTIVE: Suppress hostiles until Landing Zone is clear for evac"

// Thinice objective text
"OBJ1_THIN_NEW"	"NEW OBJECTIVE: Locate and disable vessels engines"
"OBJ2_THIN_NEW"	"NEW OBJECTIVE: Proceed to bridge and steer the vessel away from shore"
"OBJ3_THIN_NEW"	"NEW OBJECTIVE: Prevent terrorists from escaping"
"OBJ1_THIN"	"[ ] OBJECTIVE: Locate and disable vessels engines"
"OBJ2_THIN"	"[ ] OBJECTIVE: Proceed to bridge and steer the vessel away from shore"
"OBJ3_THIN"	"[ ] OBJECTIVE: Prevent terrorists from escaping"
"OBJ1_THIN_COMPLETE"	"[X] OBJECTIVE: Locate and disable vessels engines"
"OBJ2_THIN_COMPLETE"	"[X] OBJECTIVE: Proceed to bridge and steer the vessel away from shore"
"OBJ3_THIN_COMPLETE"	"[X] OBJECTIVE: Prevent terrorists from escaping"

// High Rise objective text
"OBJ1_HRISE_NEW"	"NEW OBJECTIVE: Find way into skyscraper across from this building"
"OBJ2_HRISE_NEW"	"NEW OBJECTIVE: Locate Radio Controlled Bombs"
"OBJ3_HRISE_NEW"	"NEW OBJECTIVE: Proceed to 3rd floor and disable the building security"
"OBJ4_HRISE_NEW"	"NEW OBJECTIVE: Disable gun emplacements with RC Bombs"
"OBJ5_HRISE_NEW"	"NEW OBJECTIVE: Proceed to elevators"
"OBJ6_HRISE_NEW"	"NEW OBJECTIVE: Exit elevator and proceed to the roof"
"OBJ7_HRISE_NEW"	"NEW OBJECTIVE: Avoid helicopter fire"
"OBJ8_HRISE_NEW"	"NEW OBJECTIVE: Get to top of building and recover nuke"
"OBJ9_HRISE_NEW"	"NEW OBJECTIVE: Fight the terrorist leader"
"OBJ10_HRISE_NEW"	"NEW OBJECTIVE: Defuse bombs on communication equipment"
"OBJ11_HRISE_NEW"	"NEW OBJECTIVE: Defuse nuclear warhead"
"OBJ12_HRISE_NEW"	"NEW OBJECTIVE: Eliminate terrorist leader before he can remote detonate nuke"
"OBJ1_HRISE"	"[ ] OBJECTIVE: Find way into skyscraper across from this building"
"OBJ2_HRISE"	"[ ] OBJECTIVE: Locate Radio Controlled Bombs"
"OBJ3_HRISE"	"[ ] OBJECTIVE: Proceed to 3rd floor and disable the building security"
"OBJ4_HRISE"	"[ ] OBJECTIVE: Disable gun emplacements with RC Bombs"
"OBJ5_HRISE"	"[ ] OBJECTIVE: Proceed to elevators"
"OBJ6_HRISE"	"[ ] OBJECTIVE: Exit elevator and proceed to the roof"
"OBJ7_HRISE"	"[ ] OBJECTIVE: Avoid helicopter fire"
"OBJ8_HRISE"	"[ ] OBJECTIVE: Get to top of building and recover nuke"
"OBJ9_HRISE"	"[ ] OBJECTIVE: Fight the terrorist leader"
"OBJ10_HRISE"	"[ ] OBJECTIVE: Defuse bombs on communication equipment"
"OBJ11_HRISE"	"[ ] OBJECTIVE: Defuse nuclear warhead"
"OBJ12_HRISE"	"[ ] OBJECTIVE: Eliminate terrorist leader before he can remote detonate nuke"
"OBJ1_HRISE_COMPLETE"	"[X] OBJECTIVE: Find way into skyscraper across from this building"
"OBJ2_HRISE_COMPLETE"	"[X] OBJECTIVE: Locate Radio Controlled Bombs"
"OBJ3_HRISE_COMPLETE"	"[X] OBJECTIVE: Proceed to 3rd floor and disable the building security"
"OBJ4_HRISE_COMPLETE"	"[X] OBJECTIVE: Disable gun emplacements with RC Bombs"
"OBJ5_HRISE_COMPLETE"	"[X] OBJECTIVE: Proceed to elevators"
"OBJ6_HRISE_COMPLETE"	"[X] OBJECTIVE: Exit elevator and proceed to the roof"
"OBJ7_HRISE_COMPLETE"	"[X] OBJECTIVE: Avoid helicopter fire"
"OBJ8_HRISE_COMPLETE"	"[X] OBJECTIVE: Get to top of building and recover nuke"
"OBJ9_HRISE_COMPLETE"	"[X] OBJECTIVE: Fight the terrorist leader"
"OBJ10_HRISE_COMPLETE"	"[X] OBJECTIVE: Defuse bombs on communication equipment"
"OBJ11_HRISE_COMPLETE"	"[X] OBJECTIVE: Defuse nuclear warhead"
"OBJ12_HRISE_COMPLETE"	"[X] OBJECTIVE: Eliminate terrorist leader before he can remote detonate nuke"

// Miami objective text
"OBJ1_MIAMI_NEW"	"NEW OBJECTIVE: Proceed to the drainage entrance"
"OBJ2_MIAMI_NEW"	"NEW OBJECTIVE: Gain entry into the bank through drainage tunnels"
"OBJ3_MIAMI_NEW"	"NEW OBJECTIVE: Rescue all hostages in office areas (Escort hostages to computer room)"
"OBJ4_MIAMI_NEW"	"NEW OBJECTIVE: Rescue hostage in manager's office and retrieve keycard for vault"
"OBJ5_MIAMI_NEW"	"NEW OBJECTIVE: Rescue hostage being held in bank vault"
"OBJ6_MIAMI_NEW"	"NEW OBJECTIVE: Eliminate robber holding hostage in vault"
"OBJ7_MIAMI_NEW"	"NEW OBJECTIVE: Proceed to lobby area undetected and use Radio to relay tactical info"
"OBJ8_MIAMI_NEW"	"NEW OBJECTIVE: Keep hostages safe"
"OBJ9_MIAMI_NEW"	"NEW OBJECTIVE: Neutralize robber"

"OBJ1_MIAMI"	"[ ] OBJECTIVE: Proceed to the drainage entrance"
"OBJ2_MIAMI"	"[ ] OBJECTIVE: Gain entry into the bank through drainage tunnels"
"OBJ3_MIAMI"	"[ ] OBJECTIVE: Rescue all hostages in office areas (Escort hostages to computer room)"
"OBJ4_MIAMI"	"[ ] OBJECTIVE: Rescue hostage in manager's office and retrieve keycard for vault"
"OBJ5_MIAMI"	"[ ] OBJECTIVE: Rescue hostage being held in bank vault"
"OBJ6_MIAMI"	"[ ] OBJECTIVE: Eliminate robber holding hostage in vault"
"OBJ7_MIAMI"	"[ ] OBJECTIVE: Proceed to lobby area undetected and use Radio to relay tactical info"
"OBJ8_MIAMI"	"[ ] OBJECTIVE: Keep hostages safe"
"OBJ9_MIAMI"	"[ ] OBJECTIVE: Neutralize robber"

"OBJ1_MIAMI_COMPLETE"	"[X] OBJECTIVE: Proceed to the drainage entrance"
"OBJ2_MIAMI_COMPLETE"	"[X] OBJECTIVE: Gain entry into the bank through drainage tunnels"
"OBJ3_MIAMI_COMPLETE"	"[X] OBJECTIVE: Rescue all hostages in office areas (Escort hostages to computer room)"
"OBJ4_MIAMI_COMPLETE"	"[X] OBJECTIVE: Rescue hostage in manager's office and retrieve keycard for vault"
"OBJ5_MIAMI_COMPLETE"	"[X] OBJECTIVE: Rescue hostage being held in bank vault"
"OBJ6_MIAMI_COMPLETE"	"[X] OBJECTIVE: Eliminate robber holding hostage in vault"
"OBJ7_MIAMI_COMPLETE"	"[X] OBJECTIVE: Proceed to lobby area undetected and use Radio to relay tactical info"
"OBJ8_MIAMI_COMPLETE"	"[X] OBJECTIVE: Keep hostages safe"
"OBJ9_MIAMI_COMPLETE"	"[X] OBJECTIVE: Neutralize robber"


// Lost Cause objective text
"OBJ1_LCAUSE_NEW"	"NEW OBJECTIVE: Use Fiber Optic Camera to locate hostages"
"OBJ2_LCAUSE_NEW"	"NEW OBJECTIVE: Report hostage positions to CNC"
"OBJ3_LCAUSE_NEW"	"NEW OBJECTIVE: Enter compound and provide support to assault team"
"OBJ4_LCAUSE_NEW"	"NEW OBJECTIVE: Clear path for assault team to the docks"
"OBJ5_LCAUSE_NEW"	"NEW OBJECTIVE: Radio for boat extraction once area is secure"
"OBJ1_LCAUSE"	"[ ] OBJECTIVE: Use Fiber Optic Camera to locate hostages"
"OBJ2_LCAUSE"	"[ ] OBJECTIVE: Report hostage positions to CNC"
"OBJ3_LCAUSE"	"[ ] OBJECTIVE: Enter compound and provide support to assault team"
"OBJ4_LCAUSE"	"[ ] OBJECTIVE: Clear path for assault team to the docks"
"OBJ5_LCAUSE"	"[ ] OBJECTIVE: Radio for boat extraction once area is secure"
"OBJ1_LCAUSE_COMPLETE"	"[X] OBJECTIVE: Use Fiber Optic Camera to locate hostages"
"OBJ2_LCAUSE_COMPLETE"	"[X] OBJECTIVE: Report hostage positions to CNC"
"OBJ3_LCAUSE_COMPLETE"	"[X] OBJECTIVE: Enter compound and provide support to assault team"
"OBJ4_LCAUSE_COMPLETE"	"[X] OBJECTIVE: Clear path for assault team to the docks"
"OBJ5_LCAUSE_COMPLETE"	"[X] OBJECTIVE: Radio for boat extraction once area is secure"

// SandStorm objective text
"OBJ1_STORM_NEW"	"NEW OBJECTIVE: Infiltrate facility without detection"
"OBJ2_STORM_NEW"	"NEW OBJECTIVE: Locate bio-chemical storage tank"
"OBJ3_STORM_NEW"	"NEW OBJECTIVE: Destroy bio-chemical storage tank"
"OBJ4_STORM_NEW"	"NEW OBJECTIVE: Destroy SCUD launcher"
"OBJ1_STORM"	"[ ] OBJECTIVE: Infiltrate facility without detection"
"OBJ2_STORM"	"[ ] OBJECTIVE: Locate bio-chemical storage tank"
"OBJ3_STORM"	"[ ] OBJECTIVE: Destroy bio-chemical storage tank"
"OBJ4_STORM"	"[ ] OBJECTIVE: Destroy SCUD launcher"
"OBJ1_STORM_COMPLETE"	"[X] OBJECTIVE: Infiltrate facility without detection"
"OBJ2_STORM_COMPLETE"	"[X] OBJECTIVE: Locate bio-chemical storage tank"
"OBJ3_STORM_COMPLETE"	"[X] OBJECTIVE: Destroy bio-chemical storage tank"
"OBJ4_STORM_COMPLETE"	"[X] OBJECTIVE: Destroy SCUD launcher"

// Turncrank objective text
"OBJ1_CRANK_NEW"	"NEW OBJECTIVE: Enter house"
"OBJ2_CRANK_NEW"	"NEW OBJECTIVE: Give briefcase to druglord"
"OBJ3_CRANK_NEW"	"NEW OBJECTIVE: Proceed into the warehouse"
"OBJ4_CRANK_NEW"	"NEW OBJECTIVE: Eliminate Moses Sepulveda"
"OBJ1_CRANK"	"[ ] OBJECTIVE: Enter house"
"OBJ2_CRANK"	"[ ] OBJECTIVE: Give briefcase to druglord"
"OBJ3_CRANK"	"[ ] OBJECTIVE: Proceed into the warehouse"
"OBJ4_CRANK"	"[ ] OBJECTIVE: Eliminate Moses Sepulveda"
"OBJ1_CRANK_COMPLETE"	"[X] OBJECTIVE: Enter house"
"OBJ2_CRANK_COMPLETE"	"[X] OBJECTIVE: Give briefcase to druglord"
"OBJ3_CRANK_COMPLETE"	"[X] OBJECTIVE: Proceed into the warehouse"
"OBJ4_CRANK_COMPLETE"	"[X] OBJECTIVE: Eliminate Moses Sepulveda"

// Training objective text
"OBJ1_TRAIN_NEW"	"NEW OBJECTIVE: Proceed to elevator for training"
"OBJ1_TRAIN"	"[ ] OBJECTIVE: Proceed to elevator for training"
"OBJ1_TRAIN_COMPLETE"	"[X] OBJECTIVE: Proceed to elevator for training"

// Swamp objective text
"OBJ1_SWAMP_NEW"	"NEW OBJECTIVE: Locate train bridge"
"OBJ1_SWAMP"	"[ ] OBJECTIVE: Locate train bridge"
"OBJ1_SWAMP_COMPLETE"	"[X] OBJECTIVE: Locate train bridge"

"OBJ2_SWAMP_NEW"	"NEW OBJECTIVE: Disarms the bombs"
"OBJ2_SWAMP"	"[ ] OBJECTIVE: Disarms the bombs"
"OBJ2_SWAMP_COMPLETE"	"[X] OBJECTIVE: Disarms the bombs"

"OBJ3_SWAMP_NEW"	"NEW OBJECTIVE: Chase down and kill terrorist leader"
"OBJ3_SWAMP"	"[ ] OBJECTIVE: Chase down and kill terrorist leader"
"OBJ3_SWAMP_COMPLETE"	"[X] OBJECTIVE: Chase down and kill terrorist leader"

"OBJ4_SWAMP_NEW"	"NEW OBJECTIVE: Protect the hostage"
"OBJ4_SWAMP"	"[ ] OBJECTIVE: Protect the hostage"
"OBJ4_SWAMP_COMPLETE"	"[X] OBJECTIVE: Protect the hostage"

// Retaliation objective text
"OBJ1_RETALIATION_NEW"	"NEW OBJECTIVE: Acquire an SAS uniform for disquise"
"OBJ1_RETALIATION"	"[ ] OBJECTIVE: Acquire an SAS uniform for disquise"
"OBJ1_RETALIATION_COMPLETE"	"[X] OBJECTIVE: Acquire an SAS uniform for disquise"

"OBJ2_RETALIATION_NEW"	"NEW OBJECTIVE: Destroy factory machinery powersource"
"OBJ2_RETALIATION"	"[ ] OBJECTIVE: Destroy factory machinery powersource"
"OBJ2_RETALIATION_COMPLETE"	"[X] OBJECTIVE: Destroy factory machinery powersource"

"OBJ3_RETALIATION_NEW"	"NEW OBJECTIVE: Find and execute all hostages"
"OBJ3_RETALIATION"	"[ ] OBJECTIVE: Find and execute all hostages"
"OBJ3_RETALIATION_COMPLETE"	"[X] OBJECTIVE: Find and execute all hostages"

"OBJ4_RETALIATION_NEW"	"NEW OBJECTIVE: Egnite the DNA altering chemicals"
"OBJ4_RETALIATION"	"[ ] OBJECTIVE: Egnite the DNA altering chemicals"
"OBJ4_RETALIATION_COMPLETE"	"[X] OBJECTIVE: Egnite the DNA altering chemicals"

"OBJ5_RETALIATION_NEW"	"NEW OBJECTIVE: Make your escape before chemicals kill you"
"OBJ5_RETALIATION"	"[ ] OBJECTIVE: Make your escape before chemicals kill you"
"OBJ5_RETALIATION_COMPLETE"	"[X] OBJECTIVE: Make your escape before chemicals kill you"

"CZERO_Use"			"Use item (buttons, characters, ...)"
"CZERO_Nightvision"	"Nightvision"
"CZERO_List_Objectives"		"List objectives"

"CZero_PlayOnLine"				"Play on-line using Steam"
"CZero_PlayOnLineText"				"This will exit your current game.
Continue anyway?"
} 
}
