//-----------------------------------------------------------
//            CounterStrike: Condition Zero
//-----------------------------------------------------------
// In this file you can modify the sound the textures give
// when the player walks on them
//
// Location: czero\sound\materials.txt
//
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file
//
//  'D' dirt
//  'G' grate (Concrete is the default)
//  'M' metal
//  'N' snow
//  'P' computer
//  'S' slosh liquid 
//  'T' tile
//  'V' ventillation
//  'W' wood
//  'Y' glass
//
//  Newly added materials
//
//  'E' Carpet
//  'N' Snow
//  'A' Grass
//  'R' Gravel

//-----------------------------------------------------------
//            Textures
//-----------------------------------------------------------

//TRAINING
S !radio
S !c2a5
S !c2a52
G TRAIN_MON1
G TRAIN_MON2
M ELEV_UP
M C1A4_FAN
W door-mi2
M door_base
W door_plaque01
T flr_tile3_1
Y genocomp1
W genoelev1a
M genoelev3
T genoelev4
T genoflr1
W genowood2
M geno_door23d
R geno_parking3
T misc_tiles_us
M mtl_flr_dmdsm
M mtl_labjunk2
M mtl_labjunk3
Y mtl_labjunk4
Y mtl_labjunk4_1
Y recon_mon
W reinf_sided01
W reinf_top01
Y satelite_mon
Y satelite_sat
Y scroll_lines01
Y scroll_text01
M mtl_grate
M moveside_c
M movetop_c
W reinf_side02
W reinf_side03
M door-torch1
M door-torch3
M generic116
M geno_door23b
M gslider2
M mtl_wll_tech1
M mtl_wll_tube
W WDOOR006
Y WININD24


//FASTLINE
E CARPET_GRN01
T TL_WHT_CLEAN01
T TL_GRY_CLEAN01
M SBWY_FLOOR2
A cuivyb
M tele_pole_tran
R xwalk-m
W Doorside_dark01
R wfall


// RECOIL

D DIRT_DRY01
D SIDEWALK1_1
W CR_SHACK1_1
W BOXTOPS_D03
W BOXSIDES_D03
W REINF_TOPD01

// LOSTCAUSE
S DUCKWEED
D MUD1_1
A GRD_GRASS_2
W BAM_FLOOR01
W {BAM_DOORS05
W SHUTTER01
W REINF_TOPT01
W BAM_FLOOR02
W WOOD_BASE
A GRASS1_2
A {CAMO_NET01
A THATCH_T02
W LC_DOCKS1
A GRASS_MUD00

// PIPEDREAM
Y camera_blink
W reinf_top01
M button2
M health_F
W boxsides_T01
W boxtops_T01
E burnt_carpet
E burnt_rug
M B_mtl2_1
Y cam_lens1
W crate1_2
W cr_shack1_1
M Door01
M Doorside_dark01
V duct
W KEEP_OUT3
Y lit_2
M MDOOR002
M MDOOR024
M misc_radtr_pip
M movetop_d
M Pipeline2_1
W p_authperonly1a
W p_board1_4b
W p_board1_4c
M p_cabinet1_5a
M p_cabinet_side
M P_LIFT1_6
W p_not_an_exit
E P_RUG1_1
E P_RUG1_1A
E P_RUG1_4B
W reinf_side01
W reinf_sideT01
W reinf_topd01
M sbwy_steel3
P secmon_01b
P secmon_02a
P secmon_02b
P secmon_off01
P secmon_off02
Y secureglass
P securityconsole
Y securityscreens
P tec-panel01
M tec-panel02
M TOPbeamtrim02
M TOPbeamtrim03
M cage03
M cmp_fr1_fx
M fence_barb7
M MTL_DMD2_BL
M I_BEAM3_3
M I_BEAM3_4
M P_COMPS_SIDE2_1
M MISC_ENGINEPRT2



//HANKAGAI
M SHOP_CLOSED3
W WDOOR010
W SHOP_CLOSED
W MISC_DOJO
W JPNTEMPCEIL
W MISC_DOORTR_1
W WOOD_DOORS_DZ_2
P MON_TOP
P MON_BACK
P MON_SIDE
P MON_SCRN8
P COM_BACKPAN
P COM_SIDE
P COM_TOP
P COM_FRONT
E {AWNING1
E {TRLR_AWNING
M {ROLLGATE01
M FIREESCAPE3
M MTL_FLRGRT
M MOVETOP_D
M MOVESIDE_D
M SHOP_CLOSED4
W BOXSIDES_T01
W BOXTOPS_T01
W REINF_SIDET01
W CW006
W CRATE_GUNT02
W CRATE_GUNF01
W CRATE_GUNS01
Y SAFTGLASS01
Y GLASS_A_03
Y GLASS_B_01
Y GLASS_C_01
M MTL32A
M IN_DOOR6
M IN_DOOR7
M IN_DOOR8B
M MTL_JPNWALK_
M JPNVENDB1
M JPNVENDB
M JPNVENDB3
M DOOR_PLAIN

// TRUTH
W RICE_WALL
M FLR011
W WWD003
D CANAL_FLR4_1
E MISC_BED_BED
W WOODS_PLANK_ORG
W WWD013
W WOOD_DOJOFLR
E RUG_OL-LARGE
W FLOORWOOD01
W WOOD_FLR23
D GRD_GRS_PTH_
W WWD012
E MISC_FLOOR_RIB
V DUCT_FLR01A

// RUN
T TL_GRY_CLEAN
T TL_GRY_DIRTY
T TL_GRY_FILTH
M MTL_WALL1
M MTL_RST_RF
M MTL_ROOF
M MTL_RST_ROOF
M MTL_GEN
M MTL_GEN_RST1
M MISC_PIPE01
M MTL_DMD_TR
M DBL_DRS1_1
W WOOD_HOLY_NON
E MISC_CARP31
E MISC_CARP1
D CANAL_FLR2_1

V DUCT_FLR01
V DUCT_FLR01A
V DUCT_FLR02A
V DUCT_VNT
V DUCT_VNT2
V DUCT_WALL01
V DUCT_WALL02
V DUCT_WALL03
V DUCT_WALL04
V SILO2_COR

D OUT_GRVL1
D OUT_GRVL2
D OUT_GRVL2B
D OUT_GRVL3
D OUT_MUD1
//D OUT_RK1
//D OUT_RK2
//D OUT_RK3
//D OUT_RK4
D OUT_SND1
D OUT_SND2
D OUT_SND2B
D OUT_SND2C
D OUT_WLK
D OUT_GRSS1
D OUT_DIRT1
D OUT_DIRT2
D GENERIC48
D GENERIC49
D GENERIC51
D GENERIC52
D GENERIC93
D OUT_PAVE2
D OUT_SNBAG
D OUT_SNBAG2
D OUT_SNBAGB
D OUT_SNBAGC
D OUT_TNT2
D OUT_TNT1
D OUT_TNT1B
D OUT_TNT1C
D OUT_TNT3
D OUT_TNT3B
D OUT_NET1
D OUT_NET1B
D FROSTSEWFLR

G GENERIC109
G GENERIC015C
G GENERIC015D
G GENERIC015E
G GENERIC015F
G GENERIC015G
G GENERIC015H
G GENERIC015I
G GENERIC015
G GENERIC015A
G GENERIC015B
G BABTECH_FLR02
G CRETE2_FLR03
G CRETE2_FLR03A
G CRETE2_FLR03B
G CRETE2_FLR03C
G ELEV1_FLR
G ELEV2_FLR
G ELEV_FLR
G GRATE1
G GRATE2
G GRATE2A
G GRATE3A
G GRID1
G GRID2
G TNNL_FLR12
G TNNL_FLR12A
G TNNL_FLR1A
G LAB1_STAIR2A
G FROSTFLOOR
G GRATE4A
G GRATE3B
G GRATESTEP1
G GRATESTEP2
G GRATESTEP3
G GRID1
G GRID2
G GENERIC015V

//M TNNL_FLR6
//M TNNL_FLR6B
M C1A1_FLR1
M BABFL
M C2A3TURBINE1
M C2A3TURBINE2
M C2A3TURBINE3
M C2A3TURBINE4
M SILO2_P2
M SILO2_P2B
M SILO2_P3
M SILO2_P4
M SILO2_PAN2
M SILO2_W1
M SILO2_W1A
M SILO2_WALL1
M SILO2_W2
M BABTECH_C5
M LAB3_FLR2A
M LAB3_FLR2B
M FIFTIES_CMP3
M LAB1_STAIR2B
M OUT_QUNST11
M FREEZER_FLR1
M GENERIC015N
M GENERIC015P
M GENERIC015R
M GENERIC0150
M GENERIC015S
M GENERIC015T
M GENERIC015U
M GENERIC015V
M GENERIC015V2
M C1A4_DOME3

S GENERIC_114
S WATERBLUE
S WATERGREEN
S TOXICGRN
S FLUID1A
S FLUID1B
S FLUID2
S FLUID3
S FLUID4
S WATERSILO
S WATERSILO2
S WATERF
S FLUID1A

T FIFT_BLOODFLR
T FIFT_BLOODFLRA
T FIFTIES_F01
T FIFTIES_F02
T FIFTIES_F03
T FIFTIES_F03B
T FIFTIES_FLR01
T FIFTIES_FLR02
T FIFTIES_FLR02B
T FIFTIES_FLR02C
T FIFTIES_FLR03
T FIFTIES_FLR03B
T FIFTIES_FLR5
T LAB1_BLUXFLR1
T LAB1_BLUXFLR1B
T LAB1_BLUX1
T LAB1_BLUX1B
T LAB1_C4003
T LAB1_C4A001
T LAB1_C4B002
T LAB1_C4D2
T LAB1_CAB2
T LAB1_FLOOR2A
T LAB1_FLOOR2B
T LAB1_FLOOR3
T LAB1_FLOOR4
T LAB1_FLOOR5
T LAB1_FLOOR6
T LAB1_FLOOR10
T LAB1_FLR3
T LAB1_FLR4
T LAB1_FLR4B
T LAB1_FLR4C
T LAB1_FLR4D
T LAB1_FLR5B
T LAB1_FLR5C
T LAB1_FLR5D
T LAB1_FLR5D
T LAB1_FLR6B
T LAB1_FLR6C
T LAB1_FLR6D
T LAB1_W8FLR1
T LAB1_W8FLR1B
T LAB1_W8FLR1C

T LAB1_W8FLR1D
T C2A4_FLR6
T C1A2_FLR1
T C1A2_FLR2
T C1A0_LABFLRB
T C1A0_LABFLRC
T C1A0_LABFLRD
T C1A0_LABFLRE
T C1A0_LABFLR

// UNBREAKABLE CRATES
W CRATE01
W CRATE02
W CRATE02B
W CRATE03
W CRATE04
W CRATE05
W CRATE06
W CRATE07
W CRATE08
W CRATE08B
W CRATE09
W CRATE09B
W CRATE09C
W CRATE19
W CRATE20
W CRATE21
W CRATE22
W CRATE23
W CRATE25
W FIFTIES_DR6
W FIFTIES_DR6A
W FIFTIES_CCH1
W FIFTIES_CCH2
W FIFTIES_CCH3
W FIFTIES_CCH4
W FIFTIES_DR1K
W FIFTIES_DR2
W FIFTIES_DR7
W FIFTIES_DR8
W FIFTIES_DR9
W FIFTIES_DSK1
W OUT_SLAT01
W OUT_WD
W OUT_CAC1
W OUT_CAC2
W OUT_CAC2
W BCRATE02
W BCRATE03
W BCRATE04
W BCRATE05
W BCRATE06
W BCRATE07
W BCRATE08
W BCRATE12
W BCRATE14
W BCRATE15
W BCRATE16
W BCRATE17
W BCRATE18
W BCRATE25
W BCRATE26
W CRATE10
W CRATE11
W CRATE12
W CRATE13
W CRATE24
W CRATE27

P C3A1_NRC2
P C1A1_GAD1
P C1A1_GAD2
P C1A1_GAD3
P C1A1_GAD4
P C1A1_GAD4A
P C1A1_GGT8
P C1A4_PAN1A
P C1A4_PAN1B
P C1A4_SWTCH1
P C2A2_SATORB
P C2A4_CMP1
P C2A4_GAD2
P C3A2A_W1D
P C3A2A_W1E
P C3A2A_W2D
P C3A2A_W2E
P DRKMTL_SCRN2
P DRKMTL_SCRN3
P DRKMTL_SCRN4
P DRKMTLT_WALL
P FIFTIES_GGT8
P FIFTIES_MON1
P FIFTIES_MON1B
P FIFTIES_MON2
P FIFTIES_MON2B
P FIFTIES_MON3
P FIFTIES_MON3B
P FIFTIES_MON4
P FIFTIES_PAN2
P GENERIC105
P GENERIC106
P GENERIC107
P GENERIC114
P GENERIC87A
P GENERIC88A
P GENERIC89A
P GENERIC113
P LAB1_CMPM1
P LAB1_CMPM2
P LAB1_CMPM3
P LAB1_CMPM4
P LAB1_CMPM5
P LAB1_CMPM6
P LAB1_CMPM7
P LAB1_CMPM8
P LAB1_COMP1
P LAB1_COMP2
P LAB1_COMP3
P LAB1_COMP2A
P LAB1_COMP10A
P LAB1_COMP10B
P LAB1_COMP10C
P LAB1_COMP10D
P LAB1_COMP10E
P LAB1_COMP7
P LAB1_COMP8
P LAB1_COMP9A
P LAB1_COMP9A2
P LAB1_COMP9B
P LAB1_COMP9C
P LAB1_COMP9D
P LAB1_GAD2
P LAB1_GAD3
P LAB1_GAD4
P LAB1_RADSCRN2
P LAB4_GAD3
P LAB4_GAD4
P LAB4_SWTCH
P LAB_COMPM4
P RECHARGEA
P TNNL_GAD1
P TNNL_GAD2
P TNNL_GAD4
P C2A4C2C
P C2A4W1B
P LAB1_CMP
P LAB1_CMP1
P LAB1_CMP2
P LAB1_COMP3
P LAB1_COMP3A
P LAB1_COMP3B
P LAB1_COMP3C
P LAB1_COMP3D
P LAB1_COMP4
P LAB1_COMP5
P LAB1_COMP7
P LAB1_COMP8
P LAB1_SW1
P LAB_CRT1
P LAB_CRT10A
P LAB_CRT10B
P LAB_CRT10C
P LAB_CRT10D
P LAB_CRT2
P LAB_CRT3
P LAB_CRT4
P LAB_CRT5
P LAB_CRT6
P LAB_CRT7
P LAB_CRT8
P LAB_CRT9C
P CRETESTCH01A
P DRKMTLLGT1
P FIFTS_LGHT01
P FIFTS_LGHT3
P FIFTS_LGHT4
P FIFTIES_LGT2
P FIFTS_LGHT5
P GYMLIGHT
P LIGHT1
P LIGHT2A
P LIGHT3A
P LIGHT3B
P LIGHT3C
P LIGHT3D
P LIGHT3E
P LIGHT3F
P LIGHT4A
P LIGHT5A
P LIGHT5B
P LIGHT5C
P LIGHT5D
P LIGHT5E
P LIGHT5F
P LIGHT6A
P METALSTCH2
P TNNL_LGT1
P TNNL_LGT2
P TNNL_LGT3
P TNNL_LGT4
P LAB1_GAD2
P ELEV1_DWN
P SPOTBLUE
P SPOTGREEN
P SPOTRED
P SPOTYELLOW
P LAB1_GAD3
P LAB1_GAD3B
P ELEV2_PAN
P ELEV1_PAN
P C2A4X_C3
P C2A4X_C1
P MEDKIT

Y GLASS_BRIGHT
Y GLASS_DARK
Y GLASS_MED
Y GLASSBLUE1
Y GLASSBLUE2
Y GLASSGREEEN
Y GLASSGREEEN

// Brecon walk sounds

T BR_ELEV_FLOOR

M BR_ELEV_FLOOR

G MTL_FRZR_CEIL1

// Silo walk sounds

N SNW_GRND_1
M MTL_FLR_DMDLT

// Drug Lab - Junglecamp Sounds - Kiltron

D CANAL_DIRT2
A CR_MOSS1
D CR_RIVERBED3
D CR_DIRT_CAVE1
A CR_RIVERBEDTRM6
D RK_GRS_2
D RK_GRS_3
D RK_GRS_MUD1
D {MESH1_1
D {MESH1_2
D JUNG-PATH1K
D JUNG-PATH2K

M CSTRIKE_ME4METL

G {TK_GRATE
G {GRATE_2

R CRATE_COKET02
R CRATE_COKET03
R CRATE_GUNT02

W TK_CRATE1
W TK_CRATE2
W TK_CRATE1_RE
W TK_CRATE2_RE

// Downed Pilot Sounds - Kiltron

D CR_DIRT
A CR_DIRT2
A CR_DIRTTRM1B
D CR_DIRTTRM4B
D CR_DIRT_CAVE1
D CR_RBEDTRM5B
D CR_RIVERROCK1
D RUBBLE3_1

M CR_PLANETAIL3
M CR_PLANETAIL2
M CR_PLANETAIL1
M CR_PLANESIDE2
M CR_PLANESIDE1
M CR_PLANEFRONT
M CR_PLANEB
M CR_PLANEINT1
M CR_PLANEINT2
M CR_PLANEINT3B
M CR_SHACKROOF2
M CR_SHACKROOF3B
M MTL_IBEAM45B
M BUNK_METL1_1
M P_CABINET_SIDE

W CR_SHACKWOOD
W TK_MOD-WOOD
W WOOD_PLANK_4
W WOOD_PLANK_5
W WOOD_SHTTRZ_1
W CR_WOODSLATS
W TK_CRATE1
W TK_CRATE2
W TK_CRATE1_RE
W TK_CRATE2_RE
W WOOD_BRLSND

// Miami Heat Sounds - Kiltron

D CANAL_FLR7_3
D MUD_TRAN3_7
A JUNG-GRASS1

G GENOCEIL2
G {GRATE4A
G {SEWER-GRT1
G {SEWR-GRATE1

M MANHOLE01
M SEWR-GRATE6
M VAN_FLOOR01
M VAN_RAMP1
M VAN_ROOF01
M VAN_SIDE01

T MARB_TILES
T MARB_TILES1
T GENOFLR45B

V DEPOSIT_BOXES2
V VAULT_WALL2
V VAULT_DOOR1
V VAULT_DOOR2
V VAULT_DOOR3

W TK_CRATE1
W TK_CRATE2
W TK_CRATE1_RE
W TK_CRATE2_RE

E CARPET2_1

// Misc. Common/Texture Sounds - Kiltron

M CR_MATMETAL

// Building Recon - Castle

W CRDBRDTOP
W WD_DRK_SNOW
W CRATE_SNOW_TOP
W WD_DRK_TRNS
W WD_DRK_BLNK
W WD_DRK_SNOW
W BOXTOPS03
W BOXSIDES03
W STEP_TOP
W STEP_TOP2
W STEP_TOP3
W STEP_TOP4
W 2X4SIDE_T_DIRTI
W {PALLET_TOP
W WD_FLR1_1
W R_WOOD05
W R_WOOD06A

E RDCARP1

M BABTECH_CEIL01
M PIPELINE2_2
M ELEV-BOT01
M RUSTED_MTL1_4
M FIFTSFILE2B

T CORE_URBAN_120
T R_TILE04
T R_TILE06
T R_TILE05
T R_CHURCHARCH06
T R_TILE03
T R_TILE02

D CONCRETE1_6W
D BLAST_AREARUBBL

N FLR_MUD_SNOW
N STN_FLR_CBBLE


// Thin Ice - Castle (G M N V)

M FLOOR_DIA1
M ICE_STEPTOP
M ICE_STEPTOP2
M FLOOR_DIA2
M DECK1
M DECK2
M DECK3
M DECK4
M DECK5
M DECK7
M DECK8
M MTL_CONT_TOP
M PIPELINE2_2
M MTL_FLR298
M MTL_FLR_DMND
M SHIP_WALL1
M H_CEILING3

G {MISC_GRATE
G MTL_FLR_DMD_BL

V MTL_LABJUNK

N DECK6

// Rise Hard - Castle (G M N V)

D ROOFTILE01
M GENOSERVER5
M SHAFTTRIM01

// Sniper Sounds - Kiltron

E CARPET-SN01
E CARPET-SN03
E CARPET-SN05A
E CARPET-SN06
E CARPET-SN06A

W WFLOOR-SN00
W WFLOOR-SN01
W WFLOOR-SN01A
W WFLOOR-SN03
W WFLOOR-SN04
W WFLOOR-SN05
W WFLOOR-SN06
W WOOD_FLR24
W LATH_SN01
W DOOR_SN01

//=============================
// New Textures Added - Kiltron
//=============================

// Terrorist Retaliation - Kiltron

D ASPHALT1_3
M PIPE_WALL5_1
W GAR013
W TK_CRATE2_HAZ
