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Mod Title:	Eagle Eye BETA Version 2.0
Mod Genre:	Roleplay
E-Mail:		drbob@tomjepp.co.uk
Website:	drbob.tomjepp.co.uk
Creator:	Geometry: DrBob
		Scripting: DrBob & Ritual Entertainement
Creation Time:	Geometry: 4 Hours
		Scripting: 8 Hours
		Total: 12 Hours
New Additions:	New Models: Yes
		New Textures: Yes
		New Menus: Yes
		New Scripts: Yes
		New Dialogs: Yes
Tools:		Ubertools GDK
		Adobe Photoshop 6
		Microsoft Image Composer
		Microsoft Notepad
Description:	This map is not intended to be complete,
		rather, it is intended to tantalize your
		computers for the full version, it is
		also so that I can reserve the spot for
		a heavily-scripted roleplaying map,
		because there is nothing more annoying
		than slaving for months over a huge map
		and script to be beaten by someone else!
Installation:	Extract the 'eagleeye.pk3' file to the
		'base' directory of your Star Trek:
		Elite Force II installation.
How To Use:	After installing the mod, start up Elite
		Force II and go to 'New Game', now select 
		the 'U.S.S. Eagle Eye' option. The map will
		load.
Thanks:		Thanks to Ritual Entertainment for
		creating such a good and moddable game,
		to Activision for producing all these
		Star Trek games, and thanks a lot to
		whoever made the scripting tutorial for
		using paths.
Disclaimer:	I dismiss all responsibility if this mod
		ruins your computer. It has, however
		been thoroughly tested.
		All trademarks are the properties of
		their respective owners.
Why Make It?:	I made this file to prove to some people
		(namely the guy who reviewed my first map
		 - CastleMaze) that I CAN mod, and that it
		IS possible to make a scripted turbolift.
		This turbolift IS scripted.
		I also made it because I was bored.
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