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Title                   : Vertical Reality
Game                    : Sin
Add ons                 : -
Mods                    : -

Author                  : Marduk
Author Email's          : TomasLundell@hotmail.com
ICQ			: 40775664
Author Web Site's       : hem.fyristorg.com/Marduk
Feedback                : I encourage you to send it. (Feel free to criticize)
Release Date            : 7/27/99
Files                   : dm_vertical.bsp
                          dm_vertical.mnu
			  dm_vertical_alt.mnu
			  dm_vertical.scr
			  dm_vertical.txt    
Description             : vertical action with a sniperspot.


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* Play Information *
Single Player           : Yes, alone
Death match             : max 14 players 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

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* Credits *
Night Hawk for betatesting
Tiglari for Quark Sin support
eutectic for all the documentaion on mapping and scripting
guys at Ritual

Im sure there are more...

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* INSTALLATION *
unzip to SiN folder
or
dm_vertical.bsp to Sin\base\maps\
dm_vertical.scr to Sin\base\maps\
dm_vertical.txt to Sin\base\maps\
dm_vertical.mnu to Sin\base\maps\
dm_vertical_alt.mnu to Sin\base\maps\
vertical_scrnshot.tga to Sin\base\pics\dm_maps\

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* Construction *
Base                   : New level from Scratch
Construction Time      : 2 days
Editor Used            : Quark 5.10
* System * 
PII 233MHz Processor
96 MB Ram

* Compile Data *
sxqbsp3                : 10 sec
qvis3	               : 1400 sec
qrad3 -extra -chop 128 : more than 14 hours :(

* Known Bugs 
No known bugs

* Design Philosophy and Discussion *
The idea with this map was to create an ultimate sniperspot. This spot has an overview of almost the entire play-area. The play-area is a tall and wide, but narrow building in the middle of the sea. It looks a bit like a plat-form-game-type-of-structure.
Use the special "chimney" to get a ride to the top floor, and attack from high in the air.
It also features transparent water, and some goodies under water.

* Previous maps *

ra_river, ra_stone, ra_cliff

* Copyright / Permissions *
Feel free to do whatever you like with this file as long as you notice me the changes.