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Title                   : The TRAP

Author                  : Werewolf aka Josef Jahn
WWW Page                : http://www.playspoon.com
Email Address           : werewolf@playspoon.com
Feedback                : Sure! It's the only way to keep me making new maps!

Description             : Huh, guess the title says it all.
                          Look for the red switches throughout the map,
                          they might give other players a 'blast' if pushed ;-)

                          You know, I always disliked ONE thing in most DM maps,
                          they almost never had cool traps or mechanics.
                          When I saw the first Q2 map with a switchable lava-trap
                          I said "Wow! I'd build TONS of these into my maps"
                          Well so much for memories... on to the facts:

                          I've built 4 elevators (one is a trap) into this baby,
                          as well as 8(!!) security guns which can be controlled 
                          via switches throughout the map.
                          For example, if you push the button on floor 1, the gun
                          upstairs on floor 2 will arm. All guns and switches
                          make an alert sound if activated/switched.

                          The computer keyboards act as lightswitches... well,
                          most of them >-)
                          The big guns are accesible via the blue elevator that
                          travels downward. However, some asshole can throw a
                          switch upstairs and make your life down there a very
                          short one. hehehe....

                          The script was pure hell to code, since most elevator
                          stuff already worked in SinglePlayer and then
                          messed up in DM! By now I'm quite a pro when
                          it comes to SinScript ;-) Just ask me if you have
                          similar problems with your maps.

                          This is my first map. Depending on your feedback, it
                          will most likely NOT be my last.
                          

Additional Credits to   : The Node (www.ritualistic.com/node) for providing editing information.
                          Ritual for improving SinED to what it is now.
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* Play Information *

Single Player           : Yes (well.. somehow... leave it to DM)
Deathmatch 2-6 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

Known bugs              : One small vis bug, you might not even notice it.
                          EMAIL ME EMMIDEATELY if one of the elevators doesn't work!!

* Copyright / Permissions *

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, etc) as long as you include this file 
intact. This map may be ONLY distributed as free of charge.

You may NOT modify any of these files in any way.
