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Title                   : Abandoned Storage Area
Author                  : Lari Muuriaisniemi aka CryptR
Email Address           : lmuur@dlc.fi

Description             : Singleplayer mission for Sin, set in Urban 
                          city theme and abandoned warehouse. One new
                          boss monster included. This is a actually sequel 
                          to my Quake2 map "Conspiracy".

Story (Blade's Journal) : 6.10.2029 16:20 PM
                           At last we succeed to track down where Crossor 
                          and his gang is. They have been tracked to
                          abandoned storage complex here in Freeport.
                          He has been hiding since 2010 when his plan to
                          take control over the city failed. Crossor
                          escaped and went missing when Sec-Cops Police Force
                          was about to get him in Mancis City for terror
                          caused by some kind of cyborg creatures that he
                          set up to attack.
                           He and his gang has been on the top of the most
                          wanted list for past 19 years also for setting up
                          several terrorist strikes lately.
                          They have been using that storage complex as
                          their main HQ probably for few years. Tomorrow,
                          we're going to pay a visit there and shut them
                          down for good.

                          6.11.2029 9:42 AM 
                           We completely underestimated them! Somehow they got 
                          word about our upcoming strike and captured mayor 
                          Joseph Hilton from his official residence last night 
                          and are holding him as a hostage. Crossor threatened 
                          to kill him if an attempt to prevent them from getting 
                          safely away with their weaponry storage is being made. 
                          They are loading their equipment to helicopters and trying 
                          to move somewhere else. 
                           This is one HC's first big cases, so failure is not an option.
                          Getting mayor out alive has highest priority. Once he's
                          in safety, we can proceed further with no mercy. They
                          shall NOT escape second time, that's for sure.

Thanks to               : The Node (www.ritualistic.com/node) for Sin editing tutorials.
                          Ritual for making such an editable game 
                           (especially for implementing SinScript)
                          BlindTypist for most code how to make friendly units to follow when used

Installation & Running  : 1) Unzip all content of STRGAREA.ZIP into your Sin main directory 
                             with SUBDIRECTORY EXTRACTION ENABLED  ("Use folder names" 
                             checkbox in WinZip).
                             It automatically creates new gamedirectory called STRGAREA
                             under your main Sin directory and puts files there.
                             You probably also want copy PLAYERS folder from your
                             base folder so you don't need to reassign configurations.
                          2) Start Sin using following command line: 
                             SIN +SET GAME STRGAREA +MAP STRGAREA1 +SET PLAYER <YourPlayerConfigName>
                             You can also use +SKILL <0-2> parameter to specify skill level.

Notes                   :  I have included better way to have a control over
                          HC Officers that assist you. You can make them
                          follow you by using them, and stay put them to 
                          guard by using them again. Kinda like friendly
                          museum guards in Sin mission pack "Wages of Sin".
                          This is very handy feature to strategically set 
                          them up to assist you recovering the hostage and
                          such.

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* Play Information *

Single Player           : Yes
Cooperative             : Yes (all starts are there, but not tested yet)
Deathmatch              : No
Difficulty Settings     : Yes
			  
New Sounds              : Yes
New Textures            : Yes
New Models/Monsters/etc : Yes
New Game DLL            : No

* Construction *

Base                : New Map from scratch
Known Bugs          : -HC Officers have trouble following you through
                      narrow surroundings.
                      
Compile Machine     : P2 450MHz with 256mb RAM
Construction Time   : Couple months
Compile Time	    : about 3 hours (total of all three maps)
Comments            : Enjoy my hard work and send in feedback if you want.


* Legal Information *

You may NOT use this level nor parts of it as base to build additional levels.
Distributing modified versions and reverse engineering this map for public
purposes is forbidden.

This level and all other content that comes with it may be only distributed
in an unmodified, original form.
