SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/asrifle.def    $
// $Revision:: 12                                                             $
//   $Author:: Joeske                                                         $
//     $Date:: 9/30/98 12:48p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Assault Rifle.
//
// MODEL AUTHOR:
// Beau
//
/*SINED weapon_assaultrifle (.3 .3 1) (0 0 0) (0 0 0)
Assault Rifle - World Model
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/asrifle_w
origin -3 0 -1
scale 1.1

// Base Model
asrifle_w_base.sbm

// Skins
normal	   asrifle_w_base.tga

// Normal Animations
idle1      asrifle_w_idle.sam

// Define model group areas
id 200 group weapon bone barrel 0 180 -70
id 210 group weapon bone eject

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname AssaultRifle
server ammoclipsize 30
server kick 15

// Sound Aliases
server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup2.wav"

// Icon and Inventory Name
server iconname "w_asrifle"
server itemname "Assault Rifle"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/asrifle.def         $
// 
// 12    9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
// 
// -----------------------------------------------------------------------------
