SIN RESURRECTED
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WHAT IS SIN RESURRECTED?
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Sin RESURRECTED is a non-commercial program that tweaks the Single-player campaign of Sin to make it much more fun. Sin RESURRECTED isn't related to Ritual Entertainment in any way. I'd like to thank Steve Nix, Tom Mustaine, Zack Belica, The Levelord and all the other great guys at Ritual for making this incredible game and releasing its source code.


WHAT CHANGES DOES SIN RESURRECTED MAKE?
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- Changes some of the weapon sound with more powerful ones.
- Changes the main menu and "X-files screen" typewriter sound with a more pleasant one.
- Rebinds the weapon keys as follows:
- 1 - Fists
- 2 - Magnum
- 3 - Shotgun
- 4 - Assault rifle
- 5 - Chaingun
- 6 - Spidermines
- 7 - Rocket launcher
- 8 - Sniper rifle
- 9 - Pulse cannon
- 0 - Quantum destabilizer
- P - Speargun
- Modifies the ammo capacity of some weapons as follows:
- Shotgun (increased to 100), Spider mines (increased to 20), Rockets (reduced to 50), Energy ammo (increased to 300).
- Modifies the ammo amount of some ammo packs as follows :
- Rockets (decreased to 5), Plasma rod (increased to 20), Pulse battery (increased to 50).
- Decreases the clip size of the Magnum to 10, as the Magnum clips provide 10, and in Sin Episodes the clip size is also 10.
- Decreases the clip size of the Assault rifle to 30, as this is the amount pointed out in the game manual.
- Decreased the kickback of some weapons as it was way too big and unrealistic.
- Changes the sound played when the player finds a secret - it was previously the same as the Objective completed sound, and now is the intended Secret found sound.
- Fixes the wrong text that showed when the player completed a objective in later levels - it was "Mission status updated", and now it is the intended "Objective completed".
- Adds the nude Elexis skin for multiplayer.
- Makes some of the enemies more powerful and resistant to pain - most notably the Reconah cyborg and the Pinphat mutant.
- Removes the weird Sarge enemy from the game. All the Sarges have been replaced with powerful, chaingun-armed Grunts.
- Reconahs now drop 25 chaingun bullets upon death instead of 25 magnum bullets.
- Makes the endgame boss - Thrall master much harder by increasing his health about five times, making his rocket attacks more accurate and doubling his bonesaw range and damage.
- Adds some items throughout the levels to make them more "colorful" - i.e apples, bananas, 100-health packs, reactive shields, some ammo etc. All of them are, of course, balanced and not just thrown in the mix.
- Rebalances the Pulse cannon. Now its parts are easier to find and the player almost can't miss them. This means that at the level "Submarinal cargo station" the player will have the complete weapon and will be able to use it for some levels. After transforming to human, the player can pick up the rifle again and use it till the end of the game.
- Adds some pulse ammo throughout the levels to extend the usage of the Pulse cannon.
- Expands some of the dialogs and makes them clarify the storyline better.
- Adds more enemies to some of the levels to make the action more intense.
- Adds secondary objectives to some of the later levels to increase replayability of the game.
+ Many more minor fixes and tweaks...


HOW DO I INSTALL SIN RESURRECTED?
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Simply unpack this archive in the main folder of Sin.

HOW CAN I MAKE SIN START FASTER? 
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Create a shortcut of Sin's main executable - Sin.exe
Open the shortcut's Properties window
In the "target" field add +menu_main after the path
You may also add +disable_a3d if you have any sound issues
Launch the game & enjoy


HOW CAN I CONTACT THE MAKER OF THIS MOD?
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Feel free to write to radox@abv.bg


P.S. - Have fun with the greatest 3D shooter ever made - the 1998 classic SiN!!! 