SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/sniperrifle.de $
// $Revision:: 12                                                             $
//   $Author:: Joeske                                                         $
//     $Date:: 9/30/98 12:48p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Sniper Rifle.
//
// MODEL AUTHOR:
// Beau
//
/*SINED weapon_sniperrifle (.3 .3 1) (0 0 0) (0 0 0)
Sniper Rifle - World Model
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/srifle_w
origin 0 2 0
scale 0.9

// Base Model
srifle_w_base.sbm

// Skins
normal	   srifle_w_base.tga

// Normal Animations
idle1	   srifle_w_openidle.sam
default	   srifle_w_closedidle.sam
open1      srifle_w_open.sam
putaway1   srifle_w_putaway.sam

// Define model group areas
id   5 group panels twosided
id 200 group weapon bone barrel 0 180 -90

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname SniperRifle
//server ammoclipsize 15
server kick 80

// Sound Aliases
server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup6.wav"

// Icon and Inventory Name
server iconname "w_sniper"
server itemname "Sniper Rifle"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/sniperrifle.def     $
// 
// 12    9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
// 
// -----------------------------------------------------------------------------
