SDEF
//
// The file declaration section
//
path models/pl_jc
scale 1.16
jc_base.sbm
jc_base.tga
jc_base_dam.tga
jc_base2.tga
jc_base3.tga
jc_base4.tga
jc_base5.tga
jc_base6.tga
jc_base7.tga

//
// Declare the animation types and files
//
idle1             intro_idle.sam
walk              walk_1handed.sam
walk_1handed      walk_1handed.sam
walk_2handed      walk_2handed.sam
run               run_1handed.sam
run_1handed       run_1handed.sam
run_2handed       run_2handed.sam
pose 		      idle_melee2.sam

//Intro Cinematic
                  intro_idle.sam
                  intro_idle_window.sam
                  intro_sit_idle.sam
                  intro_sit_to_stand.sam
                  intro_walkover.sam
                  intro_wave.sam

                  idle_leaning_on_desk.sam
                  idle_standing_1handed_1.sam
                  idle_standing_1handed_2.sam
                  idle_standing_2handed_1.sam
                  idle_standing_2handed_2.sam

//Subway Cinematic

subway_0_listen.sam
subway_1_idle.sam
subway_2_exclamation.sam
subway_3_drumroll.sam
subway_4_explain.sam
subway_5_fantasygirl.sam
subway_6_mancini.sam

//
// Define model group areas
//
// Polygon group definitions
// Polygon group definitions
id 200 group arm_right_lower bone gun 20 90 175 flesh
id 500 group lenses twosided translucent33
id 100 group glasses metal envmapped
id 5 group head flesh
group head damage 3.0
//id 7 group hair fabric
//group hair damage 1.0
id 10 group torso_upper fabric
group torso_upper damage 1.0
//id 11 group right_breast flesh
//group right_breast damage 1.0
//id 12 group left_breast flesh
//group left_breast damage 1.0
id 15 group torso_lower fabric
group torso_lower damage 1.0
id 20 group leg_left_upper flesh
group leg_left_upper damage 0.5
id 25 group leg_left_lower flesh
group leg_left_lower damage 0.3
id  30 group leg_right_upper flesh
group leg_right_upper damage 0.5
id  35 group leg_right_lower flesh
group leg_right_lower damage 0.3
id  40 group arm_left_upper fabric
group arm_left_upper damage 0.5
id  45 group arm_left_lower fabric
group arm_left_lower damage 0.3
id 50 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 55 group arm_right_lower fabric
group arm_right_lower damage 0.3
//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server script global/cinematic.scr

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
server walk_1handed first movementsound
client walk_1handed first footstep .7
server walk_1handed 6 movementsound
client walk_1handed 6 footstep .7

server walk_2handed first movementsound
client walk_2handed first footstep .7
server walk_2handed 6 movementsound
client walk_2handed 6 footstep .7

//
// The SINED declaration section
//
/*SINED cinematic_jc (1 .5 0) (0 0 0) (0 0 0)
JC used for Cinematics
*/