SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Health/health_medkit. $
// $Revision:: 5                                                              $
//   $Author:: Joeske                                                         $
//     $Date:: 10/14/98 2:55p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Health Item, medi-kit, good for those serious wounds.
//
// MODEL AUTHOR:
// ?
//
/*SINED Health_100 (.3 .3 1) (0 0 0) (0 0 0)
Health Powerup- 100 - Medkit
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/powerups/medkit
scale 1.0

// Base Model
medkit_base.sbm

// Skins
normal	    medkit_base.tga

// Normal Animations
idle        medkit_idle.sam

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname Health
server amount 100
server maxamount 100

// Sound Aliases
server alias snd_pickup "player/pkup/health/hypospray.wav"

// Icon and Inventory Name
server iconname "p_health_100"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Health/health_medkit.def   $
// 
// 5     10/14/98 2:55p Joeske
// 
// 4     10/11/98 5:12p Joeske
// Scaled objects.
// 
// 3     10/10/98 2:35p Joeske
// Updated with the newest model info from MPH.
// 
// -----------------------------------------------------------------------------


